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Messages - nb8

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 17, 2020, 02:47:04 PM »
do you really want upgrade superpower Brawler, who can destroy the strongest ship in the game - paragon alone?
and nerf an Onslaught which is as bad as possible?

Mods / Re: [0.8.1a] The Knights Templar 0.9.8f
« on: September 28, 2020, 04:57:15 AM »
Crazy news! The most famous and unique mod from version 0.7 is back online!

I have been following the development of this game for a long time.
And of course, mods is an important part of it.
We all love mods, we put different mods. We do this to fly on new beautiful or interesting ships, or fight a strong enemy.

And recently, reading the change logs, I can’t understand what is happening. Almost all modders for some reason begin to greatly deteriorate their ships. So they become worse than the ships that are in the game without mods.

WHY need such wretched ships?
Why should I put mods on if I can take the Brawler and smash the dreadnought Diablo Avionics onto it, so this is a funny dreadnought that is killed by a corvette without a chance. And I don’t need any special tactics for this even.
That Brawler is such a powerful ship, you say, that it can kill 1 on 1 almost all the ships from your mods? No, it’s your ships that are so ridiculous and wretched that they cannot resist corvettes.

Or take another mod with such weak mining ships, but when they had impressive holds. And now the author removes these holds, and why do we need ships that are even weaker than SHY ORA and DA ships without their holds?

Or there was a mod that added new hulmods to the game. It was really unusual and varied the gameplay, but some crazy fools ran into the topic of the author of the mod and started to troll him so that he deleted it.

Mod authors - I want to challenge you, please play what you have created and make your ships worthy of the original balance, because the nerf trail will lead you into the abyss.

Mods / Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
« on: January 09, 2020, 11:03:21 AM »
i have 0.1 version this mod for starsecror 0.54 if you need.

Mods / Re: [0.9.1a] Red (0.8) Mod
« on: December 07, 2019, 12:37:32 AM »
they are dark and poorly visible, they have much less detail than the old ones, they look flat and not embossed like the old ones, in my humble opinion, this is a serious deterioration.

Mods / Re: [0.9.1a] Red (0.8) Mod
« on: December 06, 2019, 09:30:09 AM »
man you had sprites
I'm sorry, I respect your work, I respect you
but these new sprites are just 20 times worse

Mods / Re: [0.9.1a] Mayasuran Navy 8.2.3
« on: November 12, 2019, 08:35:21 AM »
I looked at the picture of the ships, and saw that half of the ships from the oldest versions were removed, I'm not sure it seems 3-4 ships are not there. Is it just a picture that holds new ships, or were they really removed from the mod?

Mods / Re: [0.9.1a] Blue (0.6.1) Mod
« on: October 24, 2019, 10:01:41 PM »
Dakka time!

Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: October 21, 2019, 09:41:23 AM »
That loss of 12 capitals to 4 cruisers just shocked me.
This should not be so shocking if we recall that Scy has the weakest ships in the entire sector, weaker than even pirates with D mods

Mods / Re: [0.9.1a] Blue (0.6.0a) Mod
« on: October 18, 2019, 05:46:11 AM »
Yes, it’s strange that they removed Manganate, a rather harmless ship much weaker than overslaut. I think the more battleships the better (yes I am a fan of battleships, not frigates) and I really hope that Manganate will return, 3 time bigger, consisting of many parts, and with 20 large gun slots (or this one will be another ship, not so important).

Modding / Re: [0.9.1a] Another Portrait Pack -ReWork-
« on: October 07, 2019, 08:04:36 AM »
I installed it, I liked it more than the original. I did not meet any errors.

Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: August 27, 2019, 11:12:24 AM »
2.1 rc4 for 8.1 i have if yo need

Very very strange decision to split the mod.
And what part should I download for ships now? Judging by the pictures, are they different in each?
Very inconvenient, pack the mod back.

Mods / Re: [0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter
« on: August 11, 2019, 09:35:10 AM »
Why overslaugth ship have armor like dominator cruiser? Anthracite have 1550, Dominator have 1500, Onslaught have 1750. I think you nerfed it a lot.
And a couple of things, overslaugth(XLU) has very weak built-in guns, medium fragmented damage with a terrible flux rate, and stratus guns who can't hit anyone due to the very slow flight of the projectile.
I apologize for the criticism; you are one of the few doing normal ships here. Just don’t follow the corvette lovers, if they tell you that it’s difficult for them to kill your overslaugh on the wolf.

Modding / Re: [0.9.1a] Girls Frontline Portrait Pack v1.1
« on: August 11, 2019, 09:02:02 AM »
vote to move in main section

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