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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Ali

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1
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: July 12, 2020, 02:12:55 PM »
Great to see another update on this AAA mod!!

Bit gutted to see one of my fav ships ( Circe ) not looking as good as the previous sprite imo but nice to see it's gained more power by the looks!  ;D

maybe it'll grow on me.. :)

Al

2
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Tweaks Ed., 0.2.2g)
« on: March 23, 2020, 09:40:07 AM »
im a newbie but still i dont think that HMI ships should be nerfed. So at the moment with all due respect to all members please leave that big ship as it is.

2nd'd  :)

3
Mods / Re: [0.9.1a] Underworld 1.4.2
« on: January 18, 2020, 02:05:35 AM »
Any additions / more love for the regular pirates planned please!?

More mounts for the infernus or something bigger would be awesome!  ;D

4
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 18, 2019, 10:22:09 AM »
Will miss the eagle(i) but on the other hand this looks GODLY!!  ;D

Thank you so much to all involved!  ;D

5
ah k, yea guess makes sense in tht aspect...  ;)

6
Have noticed tellin me wings to engage generates flux & thereofore breaks speed boost?

Is this right?

7
General Discussion / Possible to lock inventory?
« on: May 19, 2019, 11:49:42 AM »
Anyone know if its possible to lock inventories?

Ie i spend ages arranging items and weps in the order i want them in, in abandoned station and then suddenly hours into a playthrough when i have the station overflowing with loot, it just suddenly gets all shunted to the top removing any gaps, larger commodities 1st  :'(

I didn't click "sort" or anythin  :(

8
Many thanks for makin this so end user adjustable!!  ;D

9
ah much appreciated schwartz, will giv tht a try.

10
Anyone know what setting i would need to adjust to have each trait given be its best version so as to avoid +4% armour for 1 ship & +7% for another?

Many thanks

11
General Discussion / Re: creating a dangerous Pirate galaxy
« on: May 18, 2019, 10:48:26 PM »
Ah cheers for the heads up guys..

On that note, yea think i put max fleet size back down.. ( hopefully won't break current save? )

Thinkin about it, pirate fleets join together on some battles so hopefully the extra fleets should be enough to increase sector carnage levels! ;p


12
General Discussion / Re: creating a dangerous Pirate galaxy
« on: May 18, 2019, 08:32:32 AM »
ah cool, many thanks Godu  ;)

13
General Discussion / creating a dangerous Pirate galaxy
« on: May 18, 2019, 08:01:41 AM »
So im keen to see a larger number of pirate fleets with lots of ships in them..

Is changing settings;

Max pirate fleets: 30 -> 60
max ships in ai fleet: 30 -> 45

safe to do so and won't break me game ne1 able to advise pls?

14
Ah great, cheers Cyan!  :)

15
Thanks so much for catering to us powergamers Sun!!!  ;D

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