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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - slyn4ice

Pages: [1]
1
Hey guys, am I blind or is there no download link...

2
General Discussion / Re: Mining
« on: December 06, 2014, 12:58:34 AM »
Yeah, i remember it was in Exerelin (or one of the other mods) but I don't think they are updated to work with this version.

3
General Discussion / Re: Mining
« on: November 28, 2014, 05:18:11 AM »
Roger! Thanks a bunch!

4
General Discussion / Mining
« on: November 28, 2014, 05:07:24 AM »
Hey guys,

Just saw a new version is out (haven't played in a long time). Just a quick Q: is mining in the vanilla now?

thanks

5
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.632
« on: February 14, 2014, 01:29:03 PM »
This is a fantastic mod. Unfortunately, I have never been able to complete a game - memory leaks galore. I have 4GB reserved for Starsector, 12GB total. I always play with 6-9 factions, middle option for number of star systems, planets and asteroids. About 3-4 hours in game and saves always get corrupted and I run out of memory. No way to squish those mem leaks?

6
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.5
« on: February 04, 2014, 12:38:23 PM »
Run the mod alone, latest version, and with no other mods enabled, then see if it still occurs.

Hey, running only latest Uomoz and LazyLib. I don't have the Blackrock installed separately since it comes with Uomoz. Is there a newer version of Blackrock not yet included in Uomoz?
Anyways, I will do a clean install maybe tomorrow and let you know if that fixed it.

7
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.5
« on: February 04, 2014, 07:15:23 AM »
Actually, the Scalar bug is increasing in frequency. Just happened 4 times in the last hour. Weird.

That is very strange. The shipsystem does not crash on my rig, but the log is puzzling... I'd have to ask Alex.

Actually I narrowed it down a little further. In my fleet I have the Karkinos and 5 Rattlesnakes (Nomad cruisers i believe). The crash only happens when the Rattlesnakes are shooting their fusion torpedoes - as in, they are on the screen with the ship. If I jump with the Karkinos right at the beginning of the battle all is good. I will try to do some more tests and see if the issue persists.

Edit: I was just about to report no problems, had one battle where jumping caused no problems even in battle. Went into another battle right after and boom, jump crashed the game right at the heat of battle. I will try to eliminate the Rattlesnakes and see if I get crashes without them. Besides the log (which gives no useful info) what else do you need me to send you? Any way to enable more debug messages to trace the error?

Edit 2: Well, played exactly the same battle as previous crash but without the rattlesnakes - no problem whatsoever. So very weird.

8
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.5
« on: February 01, 2014, 08:29:27 PM »
Actually, the Scalar bug is increasing in frequency. Just happened 4 times in the last hour. Weird.

9
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.5
« on: February 01, 2014, 06:48:27 PM »
Hey, first off - love the mod. I am playing the Uomoz sector and have some opinions/bugs i want to discuss.

First of all I have been getting crashes when I use the battleship's Scalar Deracinator. Game freezes (screen still shows game) and there is a popup under the game I cannot see, I have to click at random to close it and thus closing the game or just kill it with task manager. Funnily enough the log shows nothing. This is the last few lines of the log after the latest crash:
Code
1107611 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Obstruction_4095793114097459909...
1115105 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1197401 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Obstruction_4095793114097459909...
1203484 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1250719 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 150, FP2: 181, maxFP1: 320, maxFP2: 380
1349491 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
1510921 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
1566185 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
1693192 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
1743325 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
2173769 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background4.jpg into existing tex id 318
2174015 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 378.68 MB of texture data so far
2174016 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background4.jpg (using cast)
2174016 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 445, maxFP1: 280, maxFP2: 420
2174019 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image khs_graphics/backgrounds/background2.jpg into existing tex id 318
2174302 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 390.68 MB of texture data so far
2174303 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture khs_graphics/backgrounds/background2.jpg (using cast)
2714213 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_Obstruction_4095793114097459909...
2720529 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
2758703 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 133, FP2: 24, maxFP1: 420, maxFP2: 280
2811106 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN
2858955 [Thread-5] INFO  data.shipsystems.scripts.DeracinatorStats  - Started State.IN

This has happened 3-4 times for about 4 hours of gameplay with the battleship. It happens right when the ship is half visible in the new location it is jumping in.

The second thing I want to mention is the absolutely destructive heavy escort AI for the Interdictor. It's almost like the AI is not aware of the dimensions of the ship resulting it in pretty much wrecking any other friendly ship around just so it can position itself around the escort target. I've just pretty much given up on it unless i'm driving. Not sure if that is a mod issue or a Starsector issue. In any case, wanted to share and say thanks for your work.

10
Hey guys, thanks a lot for the replies! Actually I thought I had both Exerelin and Uomoz enabled (if that's even possible) but when i fired up the game just now it was just Exerelin. Anyways, it looks like I just need to wait for a mod update (absolutely love the Valkirians). I'll just avoid engaging them till then, which won't be hard since my faction decided to go to war with everyone from day one :)

Thanks again and let me know if you need any other specific info from me (log files whatnot).

Cheers

11
Code
java.lang.RuntimeException: Ship hull [heron] variant [heron_Standard]: slot id [WS 001] not found for weapon [lrpdlaser]
at com.fs.starfarer.loading.specs.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.new(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.??0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.??0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.??0000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.???000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hey guys, a bit new here so let me know if I'm posting in the right section.
Just installed 0.6.2a. Mods installed:
Exerelin
Bushi
Hiigaran
Junkpirates
Lazylib
Omnifactory
UomozSector
Valkirians

This crash happens immediately after I destroy a Sindrian (I think) battlecruiser (I think).
Any help would be appreciated.

Thanks.

Edit: Forgot to mention a 64 bit JRE.

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