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Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: February 10, 2019, 01:40:28 AM »I don't think so; I'm not a fan of how autoresolve works out as far as what it does to the game. If, let's say, the goal was to prevent the player from having to fight those battles beyond a certain point, I would prefer a different solution that removes those battles entirely.
(I've got half a mind to remove autoresolved pursuits, either, since those get weird in terms of results/incentives/etc, but I don't think I'll touch it for the .1 release, in any case. It's not great but it's also fairly benign.)
Mm, what? So, you prefer players having easy and boring combats over and over again which only consume time? That's why I refrain from inspect survey ships at some point.
Autoresolve works fine, imao. I've never get weird results when decided to use it. At least when I have far superior fleet. If I get lesser reward, it's fine anyway, because I've saved time.