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Messages - Zaskow

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Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: February 10, 2019, 01:40:28 AM »
I don't think so; I'm not a fan of how autoresolve works out as far as what it does to the game. If, let's say, the goal was to prevent the player from having to fight those battles beyond a certain point, I would prefer a different solution that removes those battles entirely.

(I've got half a mind to remove autoresolved pursuits, either, since those get weird in terms of results/incentives/etc, but I don't think I'll touch it for the .1 release, in any case. It's not great but it's also fairly benign.)

Mm, what? So, you prefer players having easy and boring combats over and over again which only consume time? That's why I refrain from inspect survey ships at some point.
Autoresolve works fine, imao. I've never get weird results when decided to use it. At least when I have far superior fleet. If I get lesser reward, it's fine anyway, because I've saved time.

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Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: February 09, 2019, 12:25:16 AM »
Can we expect the autocombat option when fighting defense of survey ships/abandoned stations?

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My only complain is Galatian Stipend. For me it decreases difficulty a LOT.

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Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 22, 2018, 09:21:20 AM »
Hi!
Can anyone say me how to turn off that stipend from that academy from the beginning of game. It decreases the game for me too much. Also where did option 'endless debt'(?) disappeared, it was in first version of 0.9?

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To be honest, but Starsector has noticeable lower FPS with 0.8 version coming. Especially when a lot fleets appears on system map.

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General Discussion / Re: .8 feedback thread
« on: May 10, 2017, 11:47:55 AM »
Here is my feedback so far for 0.8, played ~15 hours...

This is first version where I feel Starsector as almost completed game (I play from 0.6 version).
 
1. Very good tutorial. However, when you play it, your playthrough becomes very easy in the beginning, thanks to salvaged ships. I think they should be taken away somehow after clearing of pirates (warp jump disaster, system authority actions etc).
2. Salvaging is very good feature itself, but becomes pretty repetitive and boring with time flow. It strongly needs additional options and random encounters or events, especially on debris salvaging.
3. Pretty interesting planet surveys, but lack content. More events, options or even disasters would be really good. Am I right that this is first step to building outpost/colony?
4. Very good idea with remnants. I hope this part will be greatly expanded in future.
5. Game lacks greatly story events. Some interesting stories from Sector history (blog lore entries are really interesting), remnants history, old crew journals on salvaged ships etc. Hope this will be in future versions.
6. Combat system is good as always. In my noobish view, of course.
7. Did old boarding mechanics delete? I found that marines are dead weight now.
8. Could you make enemies to remember my fleet strength at least for short time?
Because it leads to some confusing things:
1) enemy sees my fleet;
2) begins attack;
3) sees my real strength and withdraw;
4) goes far enough to not see my fleet composition;
5) repeat from 2).
This is not very annoying, but looks pretty weird.  
9. D-variants of ship don't feels very UP. I used them very effective without any problems.

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Announcements / Re: Starsector 0.7.1a (Released) Patch Notes
« on: December 05, 2015, 11:39:09 AM »
Thanks for patch! Testing...

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Announcements / Re: Starsector 0.7.1a (In Development) Patch Notes
« on: December 01, 2015, 09:29:14 AM »
Maybe, devs should reconsider chances of boarding?  ::) Current 5% chance is too low and makes boarding feature (marines) in game totally useless. I've changed chances to 20% and it makes sense now.

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Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 27, 2015, 06:30:38 AM »
Then I raised the chances in the config file to 20% and it really feel like I get one attempt every 5 battles...

Can you explain how you did this? Thanks.

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Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 26, 2015, 12:46:51 PM »
Great update, but... Extremely low chances to board anything. Again... :'( I began 2 games with 20-30 battles each - only 1 attempt appeared.

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