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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Ryxsen1421

Pages: [1] 2 3 ... 26
1
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 16, 2024, 12:29:52 AM »
Just to be sure, can we vote in here?

Ye.

Also, I do hear that its possible to edit the save file to adjust the Yimie quest thing but I'm not so sure myself as I never done that before.

2
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 15, 2024, 01:12:33 PM »
I don't know how to make a poll in my own thread, so I decided to host them on two different sites. Feel free to post your vote there! For those who are incapable of voting, I will just copy paste what I wrote there and into the spoiler instead.

Spoiler
Hello fellas, I'm here to present to you things that you wanna see happen first before my team and I went into INDEV ( In-Development ) mode for the next major update, the 'Novaeria' patch.

Feel free to discuss in the comment section below.

1. Salvage Cruiser ( +Tug )
2. Milkydromeda class Fleet Supercarrier
3. More Keycard Shop Options
4. Keycard + Survey Data Farming Methods
5. Other
[close]

https://twitter.com/C_Yukimaru/status/1768730633205883147

https://www.patreon.com/posts/100441677

3
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 13, 2024, 08:58:47 PM »
You only need rep with Solvernia if you want to recruit her - and you need her namesake ship first to do it.  She's worth it, though.

Is she? I never get to try her out myself.

4
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 11, 2024, 02:43:14 PM »
As both a Rillaru main and a simp for the queen I really appreciate the Aeria Charlotte Battlecruiser. My only complaint about it is a somewhat defenseless rear where PD can't reach, but otherwise it's the perfect ship for me.

It is an intended weakspot for the battlecruiser. You're given a ship capable of dancing around the enemy and pack-a-punch like a battleship. If you're fighting within your formation or replace the rear large mount with a point defense weapon. I'm sure that wouldn't be a problem for long. Also, I like it as well since its my personal favorite ship too with how elegant it looks and flies!

5
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 08, 2024, 07:15:55 PM »

When I try to extract the new hotfix, I am getting warnings about the folder containing a trojan.

Trojan:Script/Wacatac.B!ml

Hopefully, this is a false alarm, but better safe than sorry.

May I know what kind of anti-virus software you have? According to a tech friend of mine, they said this kind of trojan is most commonly known for producing false positive. I asked a select group of people to download all three known sources to download UAF 0.75c. None are reporting positives.

6
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 07, 2024, 05:43:44 AM »
UAF 0.75c is out. Enjoy! I hope that's the last one because I wanna start working on the next super capital remaster patch.

7
Modding Resources / Re: [0.96a] Ship Editor v0.7.5
« on: March 05, 2024, 06:44:47 PM »
Hi hi, I wonder if its possible to add colored background to the ship editor? It's so that it doesn't burn my eyes all the time.

EDIT: Just saw my friend checking out the ship editor with me watching his stream. It's there alright, thanks for the brand new modern ship editor! Time to migrate to the new one.

8
Modding / Re: [0.97][WIP] United Aurora Federation 0.75b ( Hotfix 2 )
« on: March 05, 2024, 10:46:39 AM »
Apologies if this has already been reported, but on the main menu I saw a UAF ship wander in and the log reported a repeating error while it was on-screen:

Can you describe or identify the ship type during this error?

9
Modding / Re: [0.97][WIP] United Aurora Federation 0.75b ( Hotfix 2 )
« on: March 04, 2024, 08:43:06 AM »
We're aware of the issue and I have another and hopefully, final hotfix to address the issue. I will distribute it after I playtest it myself.

That being said, wadaya guys think of the keycard shop? How are the prices? I'm aware that Kaysaar's bundle are severely overpriced by one '0' but what else should I know before I release the third hotfix?

10
Modding / Re: [0.97][WIP] United Aurora Federation 0.75a ( Hotfix 1 )
« on: February 25, 2024, 01:48:44 AM »
Hey! I have a problem when starting the game with this mod.
The message says "Fatal: Ship hull spec [uaf_m_akatsuzuma] not found!"
This also happens when i try to start the game with only this mod enabled (with required mods).

Thanks!

Number 1 rule of modding, always delete whatever you're updating and extract the brand new files into the mod folder.

11
Mods / Re: [0.97a] The Knights of Ludd
« on: February 16, 2024, 08:22:54 PM »
Wow.

12
Modding / Re: [0.96a][WIP] Savaksky Union v0.1
« on: January 21, 2024, 08:57:41 PM »
Wow.

13
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: January 21, 2024, 01:06:12 PM »
Deadline remains unchanged. Mod patch release is imminent in 30 days from now.

14
Suggestions / Re: Ships Lit by Engines in Fleets
« on: January 19, 2024, 11:43:17 AM »
You mean like how graphiclib does their light reflection by weapon / projectiles? I seconded this proposal, I think it'll add up to the beauty of the game for sure!

15
Modding / Re: [0.96a][WIP] San Batavia Republic 0.1
« on: January 07, 2024, 12:16:57 PM »
Keep up the good work!

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