Hi, I did some testing and want to leave my feedback. I didn`t play SCY much before and will speak only about v0.87, and I like old Lamia more, but it is good to have heavy destroyer in SCY arsenal. My only complain is about look of new Lamia, its missile harpoint looks weird to me.
I usualy don`t control my flagship directly, but let AI pilot it. Also, sorry for my bad english
1. Megaera tend to unphase and vent even if there is missile on top of it. In mission 10 sometimes it get destroyed in the begining just because of that. This problem still exist and for other ships - sometimes they vent before geting some safe distance.
2. Hacking Commlink distracting to missiles and thus dont doing its job, I think it must not be a point defense weapon.
3. Laser torpedo is way too overpowered: for example if Dominator cruiser will get 2 reaper torpedo hits its flux will be at 30%, at 2 laser torpedo hits flux will be near 70%, 4 torpedo from Orthrus will instantly owerload it, and they reload fast enough to launch another salvo while it is owerloaded. Strike range of laser torpedo is so big that it almost can`t be shot down by its target. Orthrus, controled by AI, will destroy Dominator or Eagle cruiser alone. And it even have EMP damage.
May be it good idea to have heavy missile that hit ships from beyond their point defense range, but not with this amount of damage and without EMP. It may lose it potential in big battles through, where it can be shot down by other ships. Also, Orthrus may be just to good with its 4 medium missile hardpoints.
4. Vibrating beam - useless, it took some time to realize that vibrating beam is variation of tactical laser, and it useless in that role because can`t hit a thing (because can`t rotate while firing). And I`m uncertain about suitability of support laser that produse more flux than damage.
5. Manticore swarm missiles with ECCM instaled, rip frigates apart without any chances, as a destroyers. As antifrigates missiles they must do little damage but be able to hit anithing, or as support missiles do more damage (300-400) but with lover agility and/or lifetime to be used mostly against destroyers and above (like Pilum). Otherwise they will be either too effective against smal ships or too weak against big ones.
6. Manticore phased torpedo too weak, it need 2000-2500 damage. I think this thing will be dificult to balance. How about to give it kinetic damage and strong EMP? It will be good support weapon.
Its all for now, I stop playng Starsector, but will play it again in the future.
I like your mod, like colors of SCY ship, they looks so Hiigaran
But while your mod have great thing in it not all of them work well and need a lot of testing and tweaking.