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Messages - Weh

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Mods / Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« on: October 22, 2013, 07:12:57 PM »
Gotta say, I'm really liking the fact that you used the font from Uplink.

2
Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: October 19, 2013, 08:07:33 PM »
An assault and support variation - one for dueling capitals and another for long range support.
Oh man, a massive PDE meant for fighting capitals? :o

3
Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: October 14, 2013, 09:40:06 PM »
Hmm, I personally disagree. It's an almost instant hit at enormous range, with four of them on the Karkinos you can freely eliminate or overload anything destroyer-size or lower. The closest comparable weapon, the Gauss cannon, does more damage over time, but the shots are much harder to hit. There is more to a weapon than the tooltip numbers. If anything, I'd call the weapon almost too strong.


Yeah, you're right. I didn't take those into consideration.

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Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: October 13, 2013, 04:30:19 PM »
I'm not the only one who thinks the Solenoid Quench Cannon is a little underwhelming am I?
Not to cherrypick or anything, but it just sounds and looks so powerful for it to add a measly 800 to the flux counter. It just comes off as a weapon that would devastate shields and armor alike.

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Mods / Re: Blackrock Drive Yards
« on: September 29, 2013, 12:09:15 PM »
Oh man, I am so hyped for this.

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