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Messages - Grug

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1
It's hilarious because this guy has a track record of cutting corners and working really hard on the flash and sell, but never, ever actually following up on his promises.

2
Mods / Re: [0.6.2a] Interstellar Imperium v1.0
« on: May 22, 2014, 06:00:47 PM »
I'm liking the aesthetic a hell of a lot.

3
Yes, inside the stations. The fact that joining a faction doesn't give me any especial access to the faction's basic military warships at any point is absurd. Not only that, but I'm unable to increase my standing with the faction past 'friendly.'

4
Fair enough. I think it'd be cool to see ships 'surrendering' in combat. Either as a ruse to escape later, or simply due to lack of will to fight.

5
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 20, 2014, 03:40:47 PM »
Generic guys portraits, especially 'neat-looking/professional' generic guys.

Admittedly, I also liked the "Audio Only" little 'please stand by' thing you had going for the Ahriman Corp avatar. It's suitably eerie.

6
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 20, 2014, 06:32:48 AM »
More faceless crewmen/vac-suited commanders/officers for portraits would be neat.

7
I'm talking more about a possible 'morale' systems alongside CR. This would allow ships to be 'disabled due to crew loss/abandoning ship' or 'bring down their colors/surrender' based on various factors, rather than having a zero sum of 'escape-or-sunk.'

8
Mods / Re: (0.6.2a) Shadowyards Heavy Industries v0.4.4b
« on: May 19, 2014, 07:46:12 PM »
Pretty marginal, I'd imagine. Might be a good idea to give it some sort of use in combat.

Perhaps re-brand it as a sort of 'suppression field,' or ship disabler, similar to a sort of directed EMP suite. Meant to specifically shut down offending ship systems to ensure the success of marine squads against automated depended, and keep the enemy ship from getting its engines online.

Could make the troopship somewhat more of an interesting support vessel, like a longer-range EMP 'arc/beam.'

9
Dumping elite troops on a warship doesn't suddenly make it the best damn thing out there in the black. Allow ships to reach higher combat readiness due to repeated successes in battle, low crew losses in battles, numerous 'kills' in battles, and allow the inverse of these situations, as well as other things have a draining effect on individual ship 'morale/cr.'

Reputations for a ship as being 'unlucky or lucky.'

Unshielded, or poorly shielded ships being less popular among less experienced crews.

'Untouchable/invincible' ships with many good status effects recieve a more noticeable increase in morale.

A ship that has earned a terrible reputation as a bloody ship may have to be scrapped, due to superstitious crew.

10
Mods / Re: (0.6.2a) Shadowyards Heavy Industries v0.4.4b
« on: May 19, 2014, 07:33:39 PM »
What does the marine command relay do?

11
The spawn rate of unique faction destroyers/frigates/cruisers seems extremely low. I also can't seem to raise my faction affiliation level at all, even by attacking/destroying the hegemony's fleets (for tri-tach).

12
wat

13
Engines and fuel cells seem like they should be larger- to fit the general size of the cargo variant. Otherwise you've just got awkward empty space there.

14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 27, 2014, 09:46:12 AM »
Freespace is literally the best.

Also, Shell. The first thing that comes to mind on seeing those ships is "UNSC Frigates."

15
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 24, 2014, 07:41:02 AM »
Careful, Icarus ...

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