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Messages - Tonny

Pages: [1]
1
Mods / Re: [0.65.2a] Save Transfer Mod 1.4.4
« on: April 24, 2015, 09:43:38 AM »
could be something on my side, but when using your latest version, after the copy and load command my fleet is shattered, lost maybe everything, and errors in console like loadsave couldn't not be executed at campaign, or something. I stick with 1.4.3 :-)

use it together with SS+, Nex and other mods

2
Mods / Re: [0.65.2a] Nexerelin v0.3.6b (hotfix 2015-04-13)
« on: April 15, 2015, 11:28:16 PM »
i sadly just had an error. Invaded a planet occupied by Imperium, chased afterwards their fleets orbiting that planet. I then wanted to access the market: i had all available options, had chosen for trade, then the game slowed down for several seconds, and BAM.

3968336 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.IllegalStateException
java.lang.IllegalStateException
   at java.util.ArrayList$Itr.remove(Unknown Source)
   at com.fs.starfarer.campaign.comms.PlayerTransactionLineItemData.????00(Unknown Source)
   at com.fs.starfarer.campaign.comms.IntelTabData.performCleanup(Unknown Source)
   at com.fs.starfarer.campaign.CampaignUIPersistentData.?O000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

have your mod running, along with SS+ and others


3
Mods / Re: [0.65.2a] Nexerelin v0.3.6 (update 2015-04-12)
« on: April 12, 2015, 10:36:22 AM »
a huge THANK YOU for your dedication, Sir!

4
So what are the chances of being able to make the Sector even bigger in the future?  10 systems is plenty for the base factions, but when you have 10 faction mods on top of it it actually feels a bit small.  Of course, something would need to be done about the intel screen map which is neither movable nor zoomable and leaves entire systems off the edges in larger games.

about becoming bigger read http://fractalsoftworks.com/forum/index.php?topic=9278.0

5
Damn, was loving my first Nexerelin campaign so much but as soon as I got myself situated and prepared to go claim my faction's first planet, I realized both the Templar and Mayo-people had gone extinct.  :(  What's the fun when the big bad bosses are already dead and there's no Mayo-people to make fun of for having such a silly name?

I really like the 'capital' idea from a couple of pages back, every faction having at least one big market with huge defense bonuses would really help.  I mention market size because currently my Diable faction has just two tiny markets that don't even have military sales sections.

Has anyone taken a stab at save file editing to revive their templars?  I just poked around at it and it seemed to be quite difficult.  I found that a planet or station's "<owner ref="26406"></owner>" bit seemed to relate to which faction it belonged to (duh), but there were no templar planets or stations left to get an ID from.  So I started up a new campaign so that I could find some templars and get their ref number from their planet... but that was when I found out that that ref number isn't consistent across campaigns, it appears to be randomly generated for each faction at world gen.  Welp.  :'(


if i recall right from memory, the previous mod Exerelin allowed that driven out factions could enter again after time with a huge invasion fleet, to conquer atleast something.

'capital' idea +1

6
just started a new game with all mods updated

lovely to finally have your own faction. Love the possibility to board multiple ships. And, as mentioned by others....so funny to be taxed by your own player faction  ;D

a huge 'thank you' to ALL modders

7
Mods / Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« on: March 25, 2015, 10:01:50 PM »
There is a new version of Citadel (0.8.1) that should fix both of you's problems.

yep, indeed. All mods in the game do run bugfree again.

love the dedication of all modders. Thank you all!

8
Mods / Re: [0.65.2a] Nexerelin v0.3.2 (hotfix 2015-03-16)
« on: March 23, 2015, 01:13:00 PM »
I re downloaded it...then tagged it again and got this when I tried to start a game with Citadel

4011995 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:390)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


yesterday i got that kind of error twice. Now, yesterday i used the save transfer mod, because Citadel mod had a new version (0.80). But i also started a new game with everything i collected already, and alliated also with a new faction (before it was Crystanite, now i had chosen Pirates). After the loadsave command i had that error. Restarting and executing the same command again worked, but six gamehours later i had again that error, after undocking.
My errorlog is this:

10253734 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.N] with id [] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:351)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createPatrol(FleetFactory.java:308)
   at com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager.advance(PatrolFleetManager.java:121)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.CustomCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

i can provide more information. Everything worked fine before i updated the Citadel mod, but no clue which mod or what is causing this error

9
my setup so far (year 210):

Tenzen class cruiser x 3
Sandstorm X 2
Oppressor Heavy Interceptor Wing x 4
Venator Heavy Carrier
2 freighters from Council, now replaced by a Vatican mk III Supercarrier

i m so tired of my freighters getting damaged in autocombat. I have avoided it for awhile by reducing the crew, so they are not combat ready, but when you start to loose crew with your interceptors, the freighters do eventually get manned, even in they are on the very end of my fleetlist, and that is  a n n o y i n g. I can take on every battle now, but sometimes it is scary to fight against bigger (high tech) fleets

i love this mod and the game, but the first years it is very difficult to build up something without loosing it :-). Now, when all tech weapons are available, the game does (finally) change :-)

10
I am most likely going to say something stupid, but have you installed the java version that matches your OS' platform, 32-bit or 64-bit?
E.g. might you be running a 32-bit java version on a 64-bit OS?
Also, and this is even more stupid to ask, have you installed the latest java version?



Secunia PSI is a free tool to keep an eye on out-of-date software, but also vulnerabilities. its not perfect, but it helps for sure, and......free

11
Great mod, especially the war aspect!

Some feedback:
The Council steamrolls everything, every time. (8+ games now)
Their shields really needs a nerf.

There is something with the save function in the game that is borked atm.
After a number of saves the game slows down significantly, while saving and loading.
So much, in fact, that the game eventually crashes when i load.
A reboot of the program helps a bit, and a reboot of the computer helps a bit more, but only temporarily.
Is this something that the vanilla game has problems with when there is a lot of factions involved?

I have a 4 core 3.6 Ghz processor and 8 gigs of ram. The game is far from taxing the system to the max.
Java memory leaks?

Ps. i don't have these problems when i play the Corvus mod.


weird, tho, my laptop can't beat yours, also 8gb of memory, a 64 bit OS. Using the suggestion for using 4gb with java x64. I usually only deal with fps drops when there are many large fleets (respawn: 2 months) or large fights, and i m finally getting some fleet together now, in 210. But i never have to reboot the game, never! Maybe a backgroundprocess? Another suggestion: video/audio drivers uptodate?

Tho, to the developper: awhile ago i met a typo, but unsure if it was only with that fleet, but the reinforcement fleet of the Tri corp was a 'reinfocement fleet'

awesome mod, not easy to play, and i try to be gentle with all corps, but it is hard to stay updated of changed 'relationships'

12
Did you reinstall and put your key in?

yep, but Alex found a mega easy solution

13
Silly question, but have you tried using "load game" rather than "continue"?

what a silly question.....you are right, i didn't. I m so used to use 'continue' :p

and that did the trick. Thank you!

14
Bug Reports & Support / moving the game from one machine to another
« on: June 26, 2013, 08:22:33 PM »
playing already for many months this awesome game with some mods. Bought a laptop recently, which is so much more silent, and installed, copied the mods and the save files on it, but it seems i can't continue from my previous save. Moved from Vista x32 to W8 x64. Can't i continue or did i overlook something? The right mods are selected at the startup

thx in advance

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