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Messages - RooksBailey

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Announcements / Re: Blog Posts
« on: September 29, 2011, 11:00:22 PM »
New blog post up - What's Next?.

Woohoo!  Complete agreement on getting right to the campaign development.  :D  While isolated battles are nice appetizers, I suspect most of us would agree that once we have a full sandbox campaign, they aren't gonna get that much attention from us anyway.   ;D  Focus on what is gonna make Starfarer a true classic: the immersive sci-fi campaign. 

God's speed, captain!   :)


2
General Discussion / Re: Viability of trading and mining vs combat?
« on: August 03, 2011, 11:15:23 PM »
In-game news seems to be a feature that was much more popular with 8-bit games than it is in the modern world of gaming.  I guess back then devs used it as a way of ramping up the realism factor as they couldn't fall back on graphics and such.  

I've always found the lack of in-game news to be a strange omission.   I mean, in the modern world, we're all pretty much news junkies with multiple streams coming in via the internet, over smart phones, on the radio, etc.  It is strange that so many sci-fi games that shoot for immersion seem to forget about this essential ingredient for a functioning civilization, especially civilizations that depend so heavily on combat and trade - two areas that depend heavily on reliable news.  Weird.  

3
Announcements / Re: Blog Posts
« on: August 03, 2011, 11:09:59 PM »
Personalities sound like they are going to be a lot of fun! 

As for the secret feature...hmm.  I know!  Starfarer is going to be free 2 play MMO!   ;D

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General Discussion / Re: Viability of trading and mining vs combat?
« on: July 29, 2011, 01:30:25 PM »
I was thinking that one thing I would REALLY like to see in SF at some point is an in-game news service.  It would be really cool if periodically, or perhaps only at certain locations, you could read some news stories.  Like, to use your example, a headline about a depression hitting the sector.  Or a viral outbreak on a colony.  Or a battle being fought somewhere.  Ideally, these headlines would serve to point the player in the direction of new economic opportunities.  Also, it would make the galaxy seem much more alive because you would have a real sense of a vibrant world where things are happening outside of your current area.

In my mind, this is extremely important. Getting good information should be crucial to making an impact in the sector, especially if you have to do much with limited forces - and as you mentioned, awareness of happenings outside your vicinity makes the world feel more alive. I don't want to go into the details, as they may change, but this is something we're considering very closely in the design.

And that makes me even more excited for the game!  ;D

5
General Discussion / Re: Viability of trading and mining vs combat?
« on: July 28, 2011, 07:56:16 PM »
It certainly gives it a history and change of pace. If the economy of the setting is hit by a depression of some kind, it would be very interesting to see the majority of the fleets flying around in corvettes or frigates with their capital ships put on ice and the number of carriers severely limited.

I like that idea!

I was thinking that one thing I would REALLY like to see in SF at some point is an in-game news service.  It would be really cool if periodically, or perhaps only at certain locations, you could read some news stories.  Like, to use your example, a headline about a depression hitting the sector.  Or a viral outbreak on a colony.  Or a battle being fought somewhere.  Ideally, these headlines would serve to point the player in the direction of new economic opportunities.  Also, it would make the galaxy seem much more alive because you would have a real sense of a vibrant world where things are happening outside of your current area.

6
General Discussion / Re: Viability of trading and mining vs combat?
« on: July 28, 2011, 01:28:05 PM »
Just want to chime in with a "Oh man industry potential in this game is huge".

I'm not sure to what extent the devs are planning to run with this game in terms of industry/crafting/resource management/gathering, but I see such insane potential for a game with the awesome groundwork of ship-environment interaction. Maybe we'll have to wait for a modder to do something with it, but I think it'd be supremely awesome if it was possible to embark on non-ship combat paths to success in this game.

Well said!  I would love deep trading/mining/industry gameplay along the lines of a SP Eve Online.  I don't know why, but I find the ability to pursue non-combat goals serves to make a game more immersive and believable for me.  I guess its because in the real world, you don't routinely get involved in shoot-outs.  :D

7
Announcements / Re: Blog Posts
« on: July 28, 2011, 01:24:10 PM »
I am eager to give this new order system a try!  It sounds like it perfectly balances the need for direct control with the need for what could be termed 'operational realism'.  

Starfarer becomes more exciting with each build!  This could well become my favorite sci-fi game of all time!  

So...the game should be finished by next week, right?   ;)

8
Announcements / Re: Starfarer 0.35a Preview - Live Patch Notes
« on: July 19, 2011, 10:21:05 PM »
I have been toying with the idea of implementing the actual Sidewinder target tracking algorithm, though. What's in the game now basically does the same thing, but the way the real algorithm does it is just so elegant.

I had no idea that such things were in the public domain!

9
Announcements / Re: Starfarer 0.35a Preview - Live Patch Notes
« on: July 18, 2011, 06:32:37 PM »
Hah!  Yes, C4 does add some bang to the abbreviation.   :D  Maybe we could get some C4 in the game?  ;)

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Announcements / Re: Starfarer 0.35a Preview - Live Patch Notes
« on: July 16, 2011, 04:42:56 PM »
Wow!  That sounds great!  It's the type of C3 I always love to see in a fleet game!

11
General Discussion / Like the New Look for the Website!
« on: July 07, 2011, 07:47:37 PM »
I've been lurking here for about a month, keeping tabs on this very interesting game.  I've always wanted a space game that is less Star Wars and more Cowboy Bebop, and Starfarer looks like it might be it!

Anyway, when I came here today I saw the front page had been updated and I just want to say it looks great!  I particularly like the artwork, especially the one with the girl who appears to be delivering some black market merch to a client - that picture somehow captures everything I want from Starfarer.   ;D  The new website was the last straw:  I have now bought into the game (I was gonna do it sooner or later  ;)). 

This looks like its gonna be a fun ride!  Best of luck with the project (can't wait for v1.0!  :D)!

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