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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Linnis

Pages: [1] 2 3 ... 55
1
General Discussion / Re: Greetings
« on: August 01, 2020, 09:07:04 PM »
Hello! It's a wonderful game! Spaceship goes pewpew and bad spaceship go boom. Planets starve and millions die so your yellow money number gets bigger!

2
General Discussion / Re: A plea for more updates....
« on: July 27, 2020, 06:29:34 PM »
Can you feel how painful this  :) is?

3
General Discussion / Re: The most imba weapon?
« on: July 03, 2020, 03:39:13 PM »
no to mining blaster because it takes so much effort.

Sabot and needle yes. Maybe if the AI was better not using shields vs them...

4
I am currently using Lux fighter/Dagger Bomber 3/1 atm. Any other more efficient build for a carrier fleet?

Pure carrier fleet? I would do half - half.

But I personally would do 4-1 fighter to bomber ratio and put in some "carrier-less bombers". These would be cheaply fitted scrappy ships with heavy hitter weapons and with no PD and defensive hullmods. Stuff like Sunders, Hammerheads, almost any frigate. They will usually be safe because fighters distract the AI so much. and as long as you have more fighters you should be winning the fighter v fighter battle.

5
Discussions / Re: What do you like to watch in your free time?
« on: May 23, 2020, 07:08:04 PM »
Watch Professional Starcraft 2.

6
General Discussion / Re: Economy is still weird
« on: April 15, 2020, 12:32:07 PM »


3. Before the hypermap updates, being a trader was bad, but possible, now it is not possible anymore either, because shortages or oversupply is extremely rare because of how the trading mechanic now works, often you press F1 on a random commodity, the lowest buy price, and highest sell price, is almost the same, always, everywhere.


I finished a vanilla run recently and never had this issue, and made quite a bit of easy money trading.  I do think there's some econ issues, but this wasn't one I saw.

Same for me, last three playthroughs econ was fine and could make profit without black-market or crsis.

7
Blog Posts / Re: GIF Roundup
« on: April 13, 2020, 12:39:59 PM »
Those blue flame thrower reminds me of this: https://www.youtube.com/watch?v=8Rx8_vjbXX4

8
FWIW, I'm aware that this can be an issue and would like to improve on it at some point. Have some ideas, but it's the usual "don't want to get into them in case they don't pan out" thing.

You could allow players to read info screen and etc while the game is not paused.

9
General Discussion / Re: The Battle of Askonia
« on: March 06, 2020, 11:33:52 PM »
There is something wrong with legio fleets spawning randomly the largest fleets en mass for no reason. Usually end up not wanting to include them in playthroughs.

10
General Discussion / Re: Difference between shield color?
« on: March 06, 2020, 09:58:22 AM »
Its mostly cosmetic just like low tech ships have red engines, and high tech have blue engines.

11
Suggestions / Re: White holes (random dungeon mechanic)
« on: March 04, 2020, 11:53:34 AM »
Lore wise it could easily make sense. As long as it's not completely random and could be influenced via hullmods or missions and what not.

12
Pilums are useless vs the player. But it works well versus the AI in large numbers, add in fighters and its even better. The problem is pilums have trouble catching up with enemies when you get a good kill rate going and thus become useless again.

13
Suggestions / Re: Fighter nerf when swarming a target
« on: March 03, 2020, 11:33:56 AM »
Same thing as Talar said.

But honestly, I don't see fighters needing a nerf. Yes, they are bad in small fleet fights and good in large fleet fights, but that seems pretty normal and a part of the game.


14
Blog Posts / Re: Painting The Stars
« on: February 18, 2020, 09:49:49 PM »
Option 2 is great.

Though I feel like something is missing in the foreground to "ground" the viewer in the scene. Maybe like a crew/scientist standing on a platform at the bottom corner doing stuff? Or perhaps this is a view from inside a shuttle or a viewing port?

15
General Discussion / Re: Is there any reason to use Astrals over Condors?
« on: October 07, 2019, 09:42:51 AM »
Re: Reasons to use Condors:
...

I don't feel bad when it explodes.

...


This totally.

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