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Messages - zaszella

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1
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.7
« on: September 22, 2017, 07:30:07 PM »
When omnifactoryCosts<1,factory tells me "insufficient resources, order cancelled" but there have enough resources in storge.
I think i have found the point afte check the code.

lw_Omnifactory.jar\org\lazywizard\omnifac\Shipyard.java  line 383 to line 397

383        public void startProduction(int requested)
384        {
385           boolean canAfford = true;
386           for (Map.Entry<String, Integer> commodity : cost.entrySet())
387              canAfford = canAfford && getStorageCargo().getQuantity(CargoAPI.CargoItemType.RESOURCES, commodity.getKey()) >= commodity.getValue() * requested;
388           if (canAfford)
389           {
390              removeMaterials(requested);
391              goal = ordered = requested;
392              lastUpdate = numHeartbeats;
393           } else
394           {
395              Global.getSector().getCampaignUI().addMessage("Insufficient resources, order cancelled.");
396           }
397        }

This is the product code after ording a ship in factory.
Look at line 387.There has a check before product.But this check don't consider OmniFacSettings.getCostMult() at all.

Line 430 and line 431 both have a OmniFacSettings.getCostMult() to calculate the removeMaterials(requested).

Maybe this is why factory only product the ship when storge have enough resources for omnifactoryCosts=1(no matter what omnifactoryCosts is).

2
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.5
« on: September 16, 2017, 05:36:19 PM »
There is a bug when omnifactoryCosts < 1 (mods\Omnifactory\data\config\omnifactory\omnifac_settings.json)

Factory tells me insufficient resources when I order a weapon

3 metal and 2 fuel in storge
omnifactoryCosts = 1 , this weapon need 4 metal and 2 fuel , insufficient resources
omnifactoryCosts = 0.5 , this weapon need 2 metal and 1 fuel , insufficient resources again(but I have enough resources in storge)

It seems factory always calculate the omnifactoryCosts=1 when factory decide whather a weapon/ship has enough resources to order.

My english is poor.I wish I have make it clearly.
The problem should be fixed.


Weapons works well.


This bug still exist after ordered a ship.When factory start to build the ship,in-game messages(bottom left of starsector game window) tells me insufficient resources.
Here is the brief:
OmnifactoryCosts=0.5
Enough resources in storge for costs=0.5,but insufficient resources for costs=1
The ship can be ordered in factory,but after leave the factory menu,in-game messages shows insufficient resources,order cancelled.
Then I put enough resources into the storge for costs=1,order successfully,and factory used cost=0.5 resources.
Factory still have a check when ships are starting to build,but there has not consider the omnifactoryCosts.


Another bug.
Refit a ship in factory may duplicate a weapon.
Enough resources in storge to build 1 certain weapon,the weapon must be analysed.
Refit a ship in factory,and put the certain weapon on ships weapon slot.
Leave the factory,factory start to bulid the weapon.
There is a weapon in storge,there is another weapon on the ship,player get 2 weapons but factory only build 1 weapon.


Some other words.
Can factory spawn at a certain place in nex's randomsector mode?(Like freespot)
Factory often spawn at the end of the hyperspace.Tooooooo far away from core world.

3
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.5
« on: September 14, 2017, 07:19:11 AM »
There is a bug when omnifactoryCosts < 1 (mods\Omnifactory\data\config\omnifactory\omnifac_settings.json)

Factory tells me insufficient resources when I order a weapon

3 metal and 2 fuel in storge
omnifactoryCosts = 1 , this weapon need 4 metal and 2 fuel , insufficient resources
omnifactoryCosts = 0.5 , this weapon need 2 metal and 1 fuel , insufficient resources again(but I have enough resources in storge)

It seems factory always calculate the omnifactoryCosts=1 when factory decide whather a weapon/ship has enough resources to order.

My english is poor.I wish I have make it clearly.

4
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.3
« on: June 26, 2017, 05:51:43 PM »
If weaponanalysistime has been set to 0,the factory cannot analysis any weapon.

Refit a ship in factory may cause a bug.
Do it like follow:
1.Analysis a weaponA,put enought material into the storge that can produce at least 5 weaponA
2.Factory has at least 1 weaponA in storge
3.Refit your ship in factory
4.Setup 2 weaponA on you ship's weapon slot
5.Leave the factory and waiting for production info
6.When factory start to produce weaponA,take away all material out of storge
Factory will produce 20 weaponA without any material

English is not my mother language.I hope i have make it clearly.

5
Mods / Re: [0.7.1a] Combat Chatter v1.0
« on: December 19, 2015, 01:43:15 AM »
You make the spiritless universe lively.
Good job

6
Mods / Re: [0.65.1a] Omnifactory v1.10c (released 2015-01-29)
« on: January 29, 2015, 11:18:44 PM »
Can omnifactory appear in hyperspace? Just like Zeta Fortress in Uomoz.

7
Finally updated
All three factions in one mod.Looks like a 66%off. :D

8
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 20, 2013, 08:49:39 PM »
If there are too many 'sector' and more 'plant',my computer will be 'out of memory'..... :'(

9
Bushi and Hiigaran?That is great.
Even I want to make a mod to add in Exerelin.But I can't draw a 'beautiful" ship... :D

10
Oops, found a bug. A faction previously neutral to me joined an alliance with an enemy faction, and sent attackers and boarders to my station without actually changing to hostile.
I notice this too.If faction A has on war with faction B,then faction C(neutral to A&B) found an alliance with A/B.Then C will send fleet to attack B/A's station.But C will not hostile to any one.

11
Some suggestions.
Suggestion A:Faction conquer a station by a lot of 'Attack Fleet'(include player fleet or not).If a station is  attacked by 4-8 more Attack Fleet and its Defend Fleet is less than 2.If this situation last 5-10 days,then this station will be lost.
Reason of A-1:This can make player's fleet more (a bit) useful on station attack/defend instand of just killing fleets.
Reason of A-2:I can't be patient by waiting for a stupid/slow/weak fleet to attack a station!

Suggestion B:Will you add a special faction just like TradeGuild which is used as 'Pirate'?Not the faction appears in original statrsector,but a faction hostle to all other factions.It will appears sometime by time/by some math fuction/by otherthings you like.It will attack mining fleet,supply fleet or even station!If a station is conquer by them,then this station will be abaddon.
Reason of B-1:Add something that 'unexpected/surprising/WTF!'.
Reason of B-2:There must be some crazy guy.Carzy than rebel.They just want supply/ship/win/yourlife.
Reason of B-3:My Fleet is powerful!No one can Defeat Me!I am the Dominator!!!!!Wait?Who is that???

12
There are three folder named 'diplomacy' 'events' 'stations' in scripts\world\exerelin,but they are empty.
I can change the faction Hostility/Friendly by doing something like:defeat a specific enemy/rebel fleet or help them on supply/marine/crew/fuel in later vision of Exerelin.
Are you working on this?
Can you tell me something about that?
 ::)

13
Mods / Re: Exerelin - Dynamic System and Faction War - v0.52
« on: June 02, 2013, 05:53:00 PM »
It takes the attack fleets time to conquer a station, it is not instant. Whenever a station attack fleet reaches a station, it will go to it, fly around it for a while, and THEN capture it. This is for both AI against AI and AI against the player. The "your station is being boarded" warning is telling you that a fleet has started flying around your station. You usually still have time to stop it.

Thank you for reslove my questions.
 ;D

14
Mods / Re: Exerelin - Dynamic System and Faction War - v0.52
« on: June 02, 2013, 05:45:34 PM »
I have problem.
Everyone can conquer a abandoned station.  :Dyes
I can conquer a AI's station. :Dyes
AI can conquer a AI's station. :Dyes
AI can't conquer my station. ???What?
They fly around and around,and game system tell me they board my station again and again.But the station still belong to me.Why?
Is something wrong in InSystemStationAttackShipSpawnPoint.java and OutSystemStationAttackFleet.java ?
because

   private Script createTestTargetScript() {
               ........................................................................
              Global.getSector().addMessage.............................(others board my station)
               8)>there is nothing<
             }


   private Script createArrivedScript() {
             ..........................................................................
             Global.getSector().addMessage..............................(I/someone board others station)
              8) >>>>System.out.println.................            
   >>>>String originalOwningFactionId = ExerelinUtils.getStationOwnerFactionId(theTarget);
              >>>>theTarget.setFaction(theFaction);
   >>>>theTarget.getCargo().clear();
   >>>>if(theFaction.equalsIgnoreCase("player"))
   >>>>theTarget.getCargo().setFreeTransfer(ExerelinData.getInstance().playerOwnedStationFreeTransfer);
   >>>>else
   >>>>theTarget.getCargo().setFreeTransfer(false);

   >>>>// Update relationship
   >>>>if(!originalOwningFactionId.equalsIgnoreCase("abandoned"))
   >>>>ExerelinData.getInstance().diplomacyManager.updateRelationshipOnEvent(originalOwningFactionId, theFaction, "LostStation");
              }
Is these script controls "conquer stations"?
Or I just do something wrong ?

15
A little questions here.
I have download the mod from the big DOWNLOAD.But it is a zip file which named 'Uomozs Corvus 17.1.zip'.When I open it.There is 'Uomozs Corvus DEV'.
So,the file I have download.Is '17.1'? Or 'DEV'? Or 'DEV of 17.1'  ???
I really need to know it so I can tell the strange things in this mod....
And a more important thing.Can I translate this mod to other language?


The file you need to place in the Starsector/Mods folder is Uomozs Corvus DEV. Verify that data and the other folders are in it though. I can't speak to what strange things you're having or if you're allowed to translate it, though I would imagine as long as you give Uomoz credit it should be fine.

 :)Thanks for answer my questions.I'm sorry for the 'strange things' because I think I should tell Uomoz ( or all of you mod creaters of mods ) , which version is the game,which version is the mod & What was happen during the game ?
How can I get the offical 17.1?Which version is the newest?
Ah,am I speak too much ? Please forgive me.Let's talk about the questions.Most of them are asked before me.But I want to know more clearly.By the way,you 'Omnifactory Trader' are too weak.Just few of ships and any one can 'help' you about your goods. :D @Uomoz
UsC DEV in 0.541a
Is these things is just because of an 'Old Version'.Or something else ????
1.The Bonuses.This is strange.
   a.The Bonuses are dropped by Boss Fleet.I need to totally destroy a boss fleet to get the bonuses.So:What is a 'totally destroy'? Kill all of them in one battle before boss fight with other fleets? Or Just kill all of them,whether boss fleet are already fight lots of times? Or What I need is only a 'final shoot',kill boss fleet by me JUST THE FINAL BATTLE? ???And Should I do these in a certain time? During the 'Boss time' before the boss said 'All this pillaging is tiring. I'm going home. YARR'?Or All the time that Boss appears on the map?
   b.What is 'Drop'?The Bonuses is not a weapon,a ship,a fuel,a cargo.Just a 'something'.When I defeat a boss,how can I get it?You said:The system will give you a bonus in your cargo and show a message to tell you.Yes.I have read the UomozScriptClock file.I can't tell whether it has a mistake.But there is no bonuses in game at all. :(No message,No bounses,Even I bought a bonus in the damned 'Dont touch me bro'.It doesn't work at all.This is a mistake ?Or just is a joke come from Math.random()??Or I have something forgot to do ?
2.PersonalConvoy
   PersonalConvoy give new goods to the station .Which station ? One of the Bloc that I join?Or Abandoned Storage Facility ? Why I have no PersonalConvoy in a Hardcore mod?
3.Internal Conflict
   Yes ,I am glad that pirates fight each other.But when 'The internal conflict has come to an end' ,It just a message.The conflict is continue.
4.'Dont touch me bro'
   Too Far Away !!!!!!!!!!!!!!!
Allright, these is the questions.This is really a good mod.I enjoy it.

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