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Messages - zeno0010

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1
Mods / Re: [0.9.1a] ApproLight v0.8.5-RC4 (2020-9-3)
« on: November 24, 2020, 07:54:46 PM »
I made a run against the Immortal Light with no casualties using only other Approlight ships. Its my crowning achievement so in all Starfarer and my swan song to my adoration for this mod.

Witness me

Spoiler
Division Commander Calamity Has spent the last cycle preparing for the confrontation of the fearsome Immortal-Light fleet.

With their last encounter with Immortal-Light in the Chaos Rift leaving Blacklight Division's main fleet at a staggering 40% loss Calamity swore revenge and pledged herself to the enigmatic Truth Originem who was so kind as to point out a fearsome attack group who dared to wander outside the local cluster. With a fierce resolve and a new stalwart battle plan, Calamity seeks to crush the Immortal-Light entirely.
[close]

Spoiler
The battle is going to plan.


The Immortal-Light cannot commit their force to an all out attack without endangering their ships to the withering firepower of her flagship, a Doctorate class Battleship the "Starcaller". However, despite their premonition to use copious amounts of ECM packages for this fight, the flagship must retreat before it is lost due to battle fatigue as before. Now the secondary Battleship and sistership to the "Starcaller" enters the fray. The "Voidcaller" must endure the devious Chimera Phase ships of the Immortal-Light that inflected most of the casualties in their last skirmish with the Immortal-Light.  One thought crosses Calamity's mind as she takes command.





Not this time
[close]


2
Mods / Re: [0.9.1a] Seeker - Unknown Contact 0.405 (2020/11/19)
« on: November 24, 2020, 06:21:19 PM »
Are you responsible for this? this thing was a friggin pain and i discovered it early but alot of fun to prep for look forward to all campaign.

major spoilers, don't ruin it for yourself

Spoiler
[close]

In fact all the things here was alot of fun to discover and its really the variety that make this great. Damn fine work

3
Discussions / Re: Alex is about to make a lot of money.
« on: August 02, 2019, 11:38:26 AM »
Thanks seeth, as a member of the merchants guild im glad our suggestions get this game more traffic

4
Mods / Re: [0.9a] Underworld 1.3.0b
« on: January 20, 2019, 01:21:48 PM »
Aight i got the cabal to friendship status: cooperative, but they wont sell me things in the market anymore. Everything is redded out and says that i require " paid access"

Id attach a picture, but the upload folders full


5
Mods / Re: [0.8.1a] Degenerate Portrait Pack v1.1
« on: December 05, 2018, 03:40:01 AM »
For this mod to work with 0.9a make sure to remove all standard_male sections in all faction files else you WILL get OutOfBound exceptions and  thus crashes occasionally.

Thnx for the tip, Ill try it tomorrow

Update: can confirm, that fixed the worst of it

6
Mods / Re: [0.81a]Grytpype and Moriarty Defence Authority 0.6d
« on: August 15, 2017, 01:26:25 AM »
A great little mod! The ships look great and i love the variety in the frigates lines, really makes you want to collect them all. Ive never had a reason to take hardened subsystems before and trying to rid yourself of the enemy asap was a real nice change in pace.

Ive gotten  through 2 profiles with nothing but GM ships and ive never even *seen* either reds, a gold, or a pink in the market. Are they incredibly rare? Has anyone gotten them without raiding GM fleets?  

7
Mods / Re: [0.7.2a] Underworld 1.0.2
« on: August 01, 2016, 12:32:19 PM »
So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

That usually means transponder off, if I'm not mistaken

You are totally right, Tyvm.

8
Mods / Re: [0.7.2a] Underworld 1.0.2
« on: August 01, 2016, 04:17:01 AM »
So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

9
So i wanted to start a black widow fleet and i traded them junk until they were Rep-50. Now their reputation wont budge any higher even if i sell

them stuff worth millions. Maybe i missed something in the updates but can someone enlighten me on how to bring the rep to cooperative?

tyvm  ;D

10
Mods / Re: ICE Faction
« on: October 01, 2014, 01:36:25 PM »
The Eidolon A.I phases just to move and vents when its not phasing. it rarely fires the missiles i gave it Q_Q. these ships look and move awsomly though! I want to tell the pilot of the moving drill to calm his ****. Then again that's his charm  8). The seraph requires a butt ton of fuel, not sure if intentional. Stormwhisps description on armament says its armed with harpoons, flair description says boomerangs. Mobius ray looks awsome, it and most other weapons dont hurt hull much cept for flamebolt.

11
Mods / Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« on: July 19, 2014, 06:00:23 PM »
Dont know what exactly happened to my starsector but a clean install worked.

Thanks Psiyon :P

12
Mods / Re: Obsidian Void (ASC: B5) (DOM: D2) - 0.6.2a
« on: July 18, 2014, 10:47:02 AM »
says im out of memory  :'(

wat do wrong

Spoiler
34126 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture /graphics/ships/luxara.png (using cast)
34229 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id lemburndrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id empguns_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id heatsinks_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id tempestescort_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
34230 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id sensordomination_SHIP_SYSTEM not found
34231 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id focusfire_SHIP_SYSTEM not found
34232 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
34236 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 342.26 MB of texture data so far
34237 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
34530 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.lwjgl.opengl.OpenGLException: Out of memory (1285)
org.lwjgl.opengl.OpenGLException: Out of memory (1285)
   at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
   at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
   at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
   at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
   at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
   at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

13
Mods / Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« on: November 25, 2013, 02:32:26 PM »
Then ill do it constructively

Its been a while since ive been on the forums and i hope the progress of this mod continues.

i apologize.

14
Mods / Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« on: November 25, 2013, 02:47:23 AM »
not spamming, first time doing this. im not starting the bump crimes.

calm down.

15
Mods / Re: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a
« on: November 23, 2013, 07:55:29 PM »
Im putting this back on the front page where it belongs

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