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« on: January 30, 2013, 02:54:54 PM »
Hey guys!
I'm still fairly new to this game, but I'm starting to get the hang of it. I've got a "fleet" of 1 cruiser and 2 destroyers (I like the big ships with staying power over the smaller ships, though the wolf frigate is pretty sweet, I'll probably stock up on those when I find some). The problem is, I'm not very good (I think) at fitting my ships with good weaponry. So, what I'd like to do is lay out what I have with current load out, and get your opinions. I get the basic idea of kinetic VS shields, HE VS Armor, etc. but I'm nto sure I'm really doing this right. It should also be noted that I've done the load out mostly using whatever I had on hand, because I didn't have enough cash, and I only knew about the Hegemony base. I just found out that Tri had a base, and I arrived there with $99k and an itch to buy some ships and correct my load out. So, after the list of what I have, I'm also gonna list the new ships I want to buy, and would also love to get thoughts on load out for those. Without further adieu, I give you my fleet:
Hammerhead Destroyer (Flagship) - 80 ordinance points:
Two Assault Chainguns up front (linked, manual control, group 1)
Two Reaper Torpedoes up front (alternating, manual control, group 2)
Two LR PD Lasers in the two forward turrets (linked, autofire, group 3)
Two PD Lasers in the two rear turrets (linked, autofire, group 3)
12 Caps
17 Vents
Expanded Mags Mod
Enforcer Destroyer (AI controlled) - 100 ordinance points:
Two Harpoon MRMs up front (alternating, manual control, group 1)
Two Salamander MRMs up front (Alternating, manual control, group 1)
Assault Chaingun in the middle forward turret (linked, autofire, group 2)
Two Light Dual Autocannons in the two forward-facing left/right turrets (linked, autofire, group 2)
Two Light Dual Machine Guns in the two side-facing turrents (linked, autofire, group 2)
7 Caps
10 Vents
Expanded Mags
Accelerated Shields
Auto Repair Unit
Blast Doors
Eagle Cruiser (AI Controlled) - 140 ordinance points:
Assault Chaingun in the middle forward hardpoint (linked, manual fire, group 1)
Two Heavy Autocannons in the left/right forward hardpoints (linked, manual fire, group 1)
Two Harpoon MRMs in the two side-mount hardpoints (alternating, manual fire, group 2)
Three Antimatter Blasters in the three next turrets, forward, left and and right (linked, autofire, group 3)
Mining Blaster in the big middle forward-facing turret (linked, autofire, group 4)
Four Tactical Lasers in the 4 smaller turrets facing to the sides and rear (linked, autofire, group 4)
12 Caps
16 Vents
Blast Doors
Now, since I have so much cash and am at the Tri base for the first time, I thought I'd buy a Medusa and an Apogee. I'll add another Medusa to the fleet when I have the cash. I have no idea how to configure these guys, since these Tri weapons are all new to me, mostly. I realyl have no idea what weapons should be autofire and which shouldn't (especially for AI controlled ships), how to determine which weapons are better for which slots (other than how many ordinance points it uses), and how many vents and caps I need. Everything I've done so far has been guesswork.
Sssooooo... thoughts on my current loadout, and what I should do with the new Medusa and Apogee? Any other info I can provide that would be helpful, like screen shots or something?
Thanks!