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Messages - Vinya

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1
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: August 22, 2021, 05:21:33 PM »
Love what you did with the Silverfish and Morningstar sprites! Good to see them getting use years after I made them ;-;

2
Putting these up for use while I figure out how to mod again. Might use em myself but if anyone wants em go ahead.

Pegasus
Pegasus main guns
Silverfish (Kitbashed from a TuP ship)
Morningstar (Edit of one of Erick's things)
Baskerville
Wolf Advanced
Wolf Ballistic
Wolf Prototype

Full album: https://imgur.com/a/lbqon

3
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 02, 2016, 07:36:06 PM »
I'm probably not working on this for the foreseeable future, I've barely even touched my laptop in two years.

Here's all my image assets from Vinya Collection [some sprites originally from Erick] I can email a .rar or something of the whole mod if anyone's interested, its from like .6.2a or something though. I'd love it if anyone would use the Pegasus and/or Silverfish for something, they're my babies..

Most ships featured a unique ship system or built-in weapon. All the Wolf variants had a version of the central pod that was unique and animated. The Pegasus had its own main cannons and flak turrets.

Cream of the crop:
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Pegasus:

Silverfish:

Morningstar:

Baskerville:

Prototype Wolf:
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Full album: http://imgur.com/a/lbqon

There might be a few weapon sprites missing for the wolf turrets.

Buhbye friends, happy space laser shoot shoot. My email is in my profile if you need to contact me.

4
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 11, 2014, 04:42:09 PM »
Decommissioned Conquest that has been bought back by a small fret enterprise without most of it's weapons. After extensive modifications it as been re-purposed into an armored freighter with limited carrier capacity. Now free from the "dead weight" of heavy weaponry, the venerable engines can finally give all their measure, making this ship the fastest capital sized freighter in the sector. And what it can't outrun, the fighters and medium armament left can take care of. With this single ship as their asset, the small freighter enterprise is now a major player, specialized in blockade running and fret contracts in unstable regions.
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Codename Blitzkrieg


>Not naming it the Errant Venture

Oh yeah I'm not dead guys. Just waiting for Davidoff to update his mod...

5
Mods / Re: [0.6.2a] Interstellar Imperium v1.2.1 (New stuff!)
« on: June 14, 2014, 07:57:41 PM »
Can you release a version that doesn't require ShaderLib?

My computer can't quite handle it over 15 frames. :/

6
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 24, 2014, 08:04:17 PM »
Spoiler
Weapon spriting is much more painful and difficult than I had anticipated, but I think I'm finally getting there.

No specific name for now, but you can think of it as a medium sized Mjolnir, with a much shorter range while keeping most of it's punch.

I'm not sure I'll keep this whole loading animation... After some thinking I find it a bit showy and because of that, it does not look very sturdy.
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I think the loading animation looks good. It's the bolt movement that doesn't make sense. If you made it protrude from the back of the weapon casing rather than moving off to the side it would make sense. That or make the bolt and barrel one part with a shell-sized hole in it that is visible when it is recoiling back. I think the flash looks really good, but to make it match Vanilla better you should remove it and use the muzzleflash built into the game.

If what I said on the animations was unclear, I can show you what I mean if you post it as a .pde or something.

7
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 23, 2014, 07:26:55 PM »
"Open the throttle and tell the gunners to break out the cigars, this one is going to be tough."

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"Sometimes the best way to win is to lose."

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"Captain?"

"If they follow us dump the cargo, our lives are worth more than a payday."

"Sir."

Full album here: http://imgur.com/a/qZF2Y

8
Blog Posts / Re: Let Me Draw You A Starsector Ship, Part 2
« on: May 22, 2014, 05:38:52 PM »
Cool tutorial.

Any chance you'd be able to post more unused/early-stage sprites for us kitbashers to tear apart? Matching vanilla style is always easier with more parts. :3

9
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 09, 2014, 10:53:42 PM »
Got the weapons layout fleshed out.

Still not sure what to do about the paint though.


10
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 04, 2014, 11:31:25 PM »
Vinya, i compared your ship and the TuP version. I think they are still too similar currently, perhaps giving yours a slightly different paintjob would help a lot.

My paint job skills are rather inadequate. Think you could put a worn/faded diagonal red stripe on it and/or recolour it to look Midline?

If not that's cool, but otherwise it'll likely go u changed..

11
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 02, 2014, 09:19:02 PM »
The Silverfish-class Heavy Frigate [Classed as Destroyer]. Bashed form Erick's Annihilator. As usual Erick, feel free to use it in TuP if you'd like.

Lore:

Spoiler
A fast, moderately defended light freighter. Primarily used as a blockade runner, the Silverfish is a favorite of smugglers and small-time mercenaries. Not designed for front-line combat but in the hands of a skilled pilot can fend off smaller craft with ease. Created originally by a famous vagabond, the blueprints to the Silverfish were only discovered on his deathbed. A strange combination of low-level aesthetics and midline performance traits, Silverfish captains are seen waiting at repair docks just as much as at their helms due to one system's parts not getting along with another's.

Though the Silverfish can hold it's own in combat and not suffer much for it, extended periods of stress on the ship may cause issues.

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High repair cost, 500-second active-performance time, low deployment cost. Highest maximum speed in it's class with mid-range fuel consumption. No rear-facing mounts and slightly unimpressive turn speed, but lots of OP to outfit what you have and to improve it with hull mods to reflect it's patchwork lineage. Has an Insulated Engine Assembly built in. No shields but decent armor. Slow deceleration.


Special shipsystem "Overclock", essentially Maneuvering Jets with higher speed boost but toggleable and generates a bit of hard flux. When I get around to coding it anyway. You can't quite see it but just behind the small mounts there are the tips of the auxiliary engines.


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12
Experimenting with the TuP music track. Turning it into a radio station with a host, guests, sponsors and the music tracks.

"Hello Siifran citizens, this is Virgil Vox, bringing you some sweet tunes over the subspace net...."


Needs more Andromeda references.

13
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 12, 2014, 10:19:06 PM »
The Pegasus in-game. Due to it's current firepower (1LG Energy, locked to front, two Medium built-in cannons, 8 small) and stats I want to classify it as a capital but it's size and maneuverability is more like a cruiser..

I have a feeling that the Phase Teleporter makes it too stronk though. Any suggestions for other fitting systems?

Also dat asteroid health.



Spoiler
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14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 11, 2014, 11:52:15 PM »
Spoiler
Any suggestions?

You should take a look at the God of fighter mod (http://fractalsoftworks.com/forum/index.php?topic=4252.0). It's very old and probably don't work anymore but i remember that the author managed to add an animated mech ship and it looked pretty cool. Making the head, arms and legs as animated weapons helped a lot making it feel like a mech rather than a static ship.

Vinya, better indeed, just some details that irked me.

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Those two sections seems cobbled together like bricks. Adding some stuffs to cover those lines would help.
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Those parts are pixel-for-pixel from the Apogee. There's not much else that I could put there that wouldn't over-clutter the poor thing.

Trying to add more paint to it, possibly some diagonals, but not having any luck. Anyone up for some Pimp my Sprite?


Just saw Jodorowsky's Dune and had such an amazing brain-break afterwards. If you like science fiction, see that movie.

15
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 11, 2014, 03:18:07 PM »
That looks pretty cool. The flight deck seems a bit long though, and the end of it doesn't mesh that well.

The engine seems rather long as well.



That better? I like it much more, actually. Added a small turret to the back as well. I thiiiink I'll have a hidden Large Energy under the thing at the front. Possibly a TPC. I like mixing tech...

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