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Messages - oranoron

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1
I tried making my own mod but this game's modding requirements are beyond my self taught coding abilities and open source graphics utilities. In fact I would go as far as to say it is needlessly beyond them, I have never had this much trouble implementing original content into a game since Sword of the Star's tech tree (which required altering the tree's 3d model to make new techs actually show up in the game). The entire ordeal has left me frustrated with my purchase because I can honestly say most of the vanilla factions are just so... generic, safe and uninteresting that it makes me sick and their abilities are so lame. It leaves me with the husk of a game I am rapidly losing interest in now that I am unable to add my own factions. There is just too much work for what in half a dozen other games I could have accomplished in a few hours, in beyond earth would take me days and I would still need to buy utilities that are not cheap to do it. 

I can understand if the architecture is set up to facilitate a division of labour when a TEAM is working on the game but the audacity to tout the games mod friendliness when not inexpensive utilities programs needed to make these mods work is sickening. I will never again support a product of Firaxis or 2k over this breach of consumer trust. 

2
Bug Reports & Support / Re: Constant Crashes After Months Of Stability
« on: September 18, 2014, 10:48:53 PM »
I very well could have contaminated the vanilla folder unintentionally. I did a fresh install and am not having the problem any more.

3
Bug Reports & Support / Re: Constant Crashes After Months Of Stability
« on: September 18, 2014, 09:17:41 AM »
It is also happening in vanilla and I can't figure out why. I've made no attempt at modifying the clock myself.

4
General Discussion / Re: Sector Battles: Tournament
« on: September 18, 2014, 07:37:00 AM »
Not yet; I'm waiting on a particular mod release before I begin the tournament.

Inb4 it never happens.

5
Bug Reports & Support / Constant Crashes After Months Of Stability
« on: September 18, 2014, 07:31:52 AM »
I have been playing Starsector with no problems since it was Starfarer. I have been running mods like LazyLib and Ironclads with no problems since their threads only had a few pages. I've been making my own mods for just as long. I've had system resources set to 1024 the entire time.

However in the last few weeks I have been getting constant crashes in campaign mode within seconds of moving around on the campaign map. Both in vanilla and Ironclads. I can play missions indefinitely without issues, I can keep campaign mode from crashing simply by not moving around on the map.

My game seems to have just suddenly become unstable and I cannot figure out why.

Spoiler
877319 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.TimeManager.runDaily(TimeManager.java:56)
   at data.scripts.world.TimeManager.doIntervalChecks(TimeManager.java:212)
   at data.scripts.world.TimeManager.advance(TimeManager.java:204)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I do not know what this indicates.

6
Mods / Re: [0.6.2a] The Mayorate v0.7 (updated 13/7/14)
« on: August 12, 2014, 10:33:14 PM »
Don't know if this came up before in this thread but did you take inspiration from the Foundation series of novels. There are a few key similarities.

7
Mods / Re: Project Ironclads TC, version 7 with hotfix (0.6.2a)
« on: February 19, 2014, 09:56:26 AM »
Is there some kind of bug where the factions will never go to war? I've been playing my current play through for around 40 in game days as UIN Military and there have been no inter-factional hostilities the entire time.

I would like to point out that I've built my fleet up to the point it is now unsustainable fighting only Pirates because its to large and slow to chase them down. I've had to reload to an earlier point twice now because the fleet has starved to death without bigger targets. 

8
I am going to check out Ironclads right now. From the looks of it the trade system and more organized factional fighting is what I was looking for.

9
I was just wondering. I just started playing again after a few months on hiatus from Star Sector and noticed in the January patch the state of the game is nearly the same. I find myself pretty much ready to give up and waiting another few months of content already because well, right now there isn't any.

I know there is a ton of modder generated content but I really don't find the gameplay provided by the Exerelin or Uomoz's Sector at all engaging. Exerlin because I find myself generating a dozen sectors before finding one I deem playable and the starting curve is way to high. Both of them also have the fact the plethora of mod factions not meshing well IMO. "Vanilla Balanced" or not, the drastically different art styles sets off my autism and combined with limited meaningful interaction between them it doesn't feel like a living world at all. Without any actual structured missions or story that doesn't leave anything for me to be interested in. In its current state the gameplay alone has grown too tiresome to keep my interest, its been the same combat after combat without nothing to mix it up at all. 

So yeah. If there any point in me continuing to care at all about this game? I feel it has a lot of potential but as it stands its too stagnant.

10
Bug Reports & Support / Re: Out of memory crash
« on: December 12, 2013, 07:21:31 AM »
Well I have 64-bit version of windows 7. Do I need to tell Star Sector to specifically run at 64-bit? Also I'm barely running with any mods atm and I have not had this problem for over a year of playing with more mods enabled than I have now. It just started happening yesterday.

At first I though it was just crashing due to all the screen shots I was taking for the final release version of my mod but now its just crashing at launch every time.

What other applications hog Java? Could be be something else I have running on my computer?

11
Bug Reports & Support / Re: Out of memory crash
« on: December 11, 2013, 06:38:05 PM »
I am getting this Out of memory Crash on launch with Xmx1500m.

This just started happening all of a sudden with no problems like this at all before.

Spoiler
34912 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.o00000(Unknown Source)
   at com.fs.starfarer.loading.null.super(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

12
You're the best. I am going to try and figure out how to do things better now. By the end of tomorrow night I hope to have the first proper release version of the mod finished.

13
You are the best!

14
Here is a question worth asking. Does anyone else want to fix my mods in exchange for their name in the credits and a warm fuzzy feeling for helping others?

15
OK I'm still getting just as many errors but I think I know what the problem may be related to. The game / netbeans cannot access my Faction file. I think this is why it doesn't know what the "instrumentality" type is. However it is listed in my csv file so I'm not sure.

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