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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - ssthehunter

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1
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: December 02, 2014, 10:23:39 AM »
Awee. Ah well, good luck on whatever you're doing thats taking up all your time!

2
Mods / Re: Project Titan
« on: December 02, 2014, 10:21:59 AM »
Uomoz, you never cease to astound us plebeians :p

3
Mods / Re: Neutrino Corp. (v. 1.75doubleD)
« on: November 17, 2014, 06:12:50 PM »
I miss my pulsar beams Q~Q

4
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: November 17, 2014, 04:30:58 PM »
so... uhh... Not to sound pushy or anything, but do you have an eta on the update? >_<

5
Mods / Re: [0.65.1a] EVE Mod
« on: November 17, 2014, 04:29:03 PM »
Whoo, an update :D
I'll post any issues I find in here.

6
Mods / Re: [0.6.1a] Firestorm Federation [0.5.4]
« on: October 05, 2013, 03:51:25 PM »
What is going on? @[email protected]
Anyways, please fix the DL link, cause it says its for 5.4

7
Mods / Re: [0.6.1a] The Nomads (v0.9.0)
« on: October 05, 2013, 03:46:52 PM »
OOOOHBOY HEREWEGO

WORK UOMOZ! YOU CAN DO IT. WE BELIEVEEEEEEEEEEEEEE.

Anyways, this looks amazing, I'll try it out now :)

8
Mods / Re: The Nomads (0.8.1) [NOT 0.6a COMPATIBLE]
« on: October 01, 2013, 09:58:19 PM »
How big is the Oasis in comparison to the Gila or the Sandstorm?
Massive I suppose, probably atleast twice the size.

9
Mods / Re: [0.6a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 01, 2013, 09:54:44 PM »
On character creation, I have 2 aptitude points to use due to my choices. For some reason, I can't assign one at a time. Any Skill line I choose gets 2 aptitude points. Am I doing something wrong?

Edit: Hmm.... after alt-tabbing back to the game, everything is fine. Only posted here as it is the only active mod, other than the LazyLib, and it was the first time trying it.
Your shift key was sticking.

10
Mods / Re: The Nomads (0.8.1) [NOT 0.6a COMPATIBLE]
« on: September 29, 2013, 10:36:18 PM »
Very impressive, keep up the good work!
I hope this comes out soon :)

11
Mods / Re: The Nomads (0.8.1)
« on: September 28, 2013, 09:39:13 PM »
What. Oh god.

12
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: September 27, 2013, 11:05:34 PM »
Yea, anyone else just use ramming fleets comprised of tugs?
I do just for the hell of it after I get 10+ hyperions.

13
Mods / Re: (0.6a) Shadowyards Heavy Industries v0.4.2.1
« on: September 27, 2013, 08:49:11 PM »
How did you get the lights to blink?
I've been trying to get that to work forever on the model I'm trying to make :c
Anyways, amazing work, hope to see more amazing stuff.

14
Mods / Re: BattleFarer Forever [v 0.3]
« on: September 27, 2013, 07:20:28 PM »
Need some help? I know some basic java so if you need, I might be able to help you....
Might.
Hopefully.

15
Mods / Re: [0.6a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: September 27, 2013, 07:10:25 PM »
Hows the modding going Uomoz?
Wish you luck!

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