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Messages - Leyammon

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Announcements / Re: Starfarer 0.54a (Released) Patch Notes
« on: November 27, 2012, 06:55:51 AM »
I'm just waiting for an MMO that combines space and land battles perfectly and it's just not happening. The space travel of EVE with the space battles of something of a mix between FTL, Starfarer and X, planetary conflict and control like Planetary Annihilation and Sins of A Solar Empire, ground combat kind of like the Force Unleashed, Halo and Starforge, destruction physics for entire planets and any structure built on them like Red Faction: Guerilla, city and colony building like SimCity and the ability to land on planets directly and dynamically without loading anything... beautiful... All of those developers should team up and make perfection...

So, uh, Dust 514?
It pretty much describes what you want, within the boundaries of today's technology

I know what Dust is but it's not what I'm waiting for.
It's more of an expansion pack to be honest and you have to switch from pc to PS3 to even play it. I'm waiting for something that is literally everything on that list.
Doesn't need great graphics... just sort of average... ish... that will be the day...

2
Announcements / Re: Starfarer 0.54a (Released) Patch Notes
« on: November 26, 2012, 11:16:50 AM »
I'm just waiting for an MMO that combines space and land battles perfectly and it's just not happening. The space travel of EVE with the space battles of something of a mix between FTL, Starfarer and X, planetary conflict and control like Planetary Annihilation and Sins of A Solar Empire, ground combat kind of like the Force Unleashed, Halo and Starforge, destruction physics for entire planets and any structure built on them like Red Faction: Guerilla, city and colony building like SimCity and the ability to land on planets directly and dynamically without loading anything... beautiful... All of those developers should team up and make perfection...

3
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: November 23, 2012, 06:02:03 AM »
You should totally add hats... every game needs hats...
What are you talking about...?
Of course a spaceship can wear hats...
Silly people...

At first I thought you were joking, but now I realize what a brilliant Idea that is! Scrap all that other stuff in the update Alex, we want hats now!


I believe Alex would prefer it if Valve DIDN'T have to break his legs.

On the contrary! Valve and Alex are already working on an Onslaught hat for Team Fortress 2.

It's, uh, it's a little unwieldy. Takes up about half the map.

Pahahahahahahaha! I think that ship needs a monocle, I mean... If I was blown into space by a ship with a top hat and monocle I would be nothing but charmed... and dead... maybe a little dead...

4
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: November 21, 2012, 09:04:08 AM »
You should totally add hats... every game needs hats...
What are you talking about...?
Of course a spaceship can wear hats...
Silly people...

5
Announcements / Re: Starfarer 0.54a (In Development) Patch Notes
« on: October 11, 2012, 07:16:11 AM »
Would it be possible to allow the fighters to intercept incoming missiles... with themselves... Say if your flagship is one missile away from being disintegrated and that missile is on it's way but you're overloaded or something and if one of your fighter pilots has some sort of heroic personality he/she will fly directly into the path of the missile to stop you from blowing up... that would be beautiful  :'(

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