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Messages - Sledge Hammer

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1
Discussions / Obsidians new RPG: Project Eternity
« on: September 14, 2012, 04:04:59 PM »
The Kickstarter project has just been up less than 6 hours and they made more than half a million dollar already.
Obsidian Enterteinment aer promising an oldschool RPG in the spirit of Icewind Dale, Fallout 1/2 and Planescape Torment.
I barely finished watching the KS pitch video before I threw my money at the screen, check it out here:
link

Here is a little Kicktraq image showing the progress:

2
Discussions / Re: FTL
« on: September 04, 2012, 10:49:13 PM »
At first I was all in, but then it put me off because of how small the particular playthroughs are. I would enjoy to go with my ship and crew for some serious, long, RPG adventure, but it doesn't seem to be one of these kind.

Or is it?

I agree, for a roguelike its too short and too easy to beat (although I havent managed that, but I came close to the boss in my 6th attempt).
But on the other hand I have the hope that since now the mechanics are all finished, that they expand the game to more length.
Anyway they did a great job, and this was the first Kickstarter project I backed, even before Double Fines Adventure, for me thats promising for some of the other Kickstarters which hopefully deliver later!

3
Discussions / Re: Build dyson spheres in a 4x games: MORE project
« on: September 04, 2012, 03:06:15 PM »
Well that game seems to be micromanaging like hell.

That was my only gripe on MoO II, that at the mid-late game the micromanaging became so tedious, and the fight where unbearable even at fast automode...

4
Discussions / Re: FTL
« on: September 04, 2012, 03:03:12 PM »
Even thoug im in vacation at my parents in law I am playing it every minute I can access my laptop.
Love it so far.
In my last game I reached sector 8 but then some badass rebel handed me my butt ;-)
In one game i teleported my 2 mantis crewman on an automated ship, thought it would be an easy objective for my boarding crew.
Too bad the ship didnt have air, so my boarding crew died before the teleport was ready again...

5
Discussions / Build dyson spheres in a 4x games: MORE project
« on: September 03, 2012, 12:21:50 PM »
I stumbled over this project just a few days ago and wanted to share it with you.
Its an atempt to make a spritual successor of Master of Orion 2.

You can read about this project on
Space Sector or Space Game Junkie

The UI and the map looks great I think, and if they can really pull it off to make a true Master of Orion 2 follower with some improvements for late game that would be really great!

What do you guys think?

6
Modding / Re: For Newbies - speedmodding with sf-ship-ed
« on: August 30, 2012, 12:51:14 PM »
Well, why didnt I find this sticky thread?
Feeling really dumb now.
Thanks for pointing out the obvious for me!
:-D

7
Modding / Re: For Newbies - speedmodding with sf-ship-ed
« on: August 29, 2012, 12:01:17 PM »
Hey Trylobot thanks alot.

Is there some resource where this type of stuff (the very basic things) are put together?

I was searching the wiki for some tutorials, but there I found mainly tuts for the big complicated stuff (which is ok).

8
General Discussion / Re: AI vs AI battles
« on: August 28, 2012, 03:12:21 PM »
Cant wait to see the first battle.
Maybe possibly commented, like another Day9 just for Starfarer.

9
Modding / Re: For Newbies - speedmodding with sf-ship-ed
« on: August 28, 2012, 03:06:57 PM »
So when I have done that, how do I get that ship into the game?

10
Suggestions / Re: Ship refit, weapon selection with ordering and filters
« on: August 21, 2012, 12:55:51 PM »
Maybe not in vanilla, but power blocks can have quite a few weapons.

Also sometimes I want to buy weapons in stations and it takes me forever to find the ones I need in the cargo screen.
Some filters there would be really cool too, and some "sort by" button.
Maybe click on it first to sort by name, click again sorts by type, click again  then goes back to name.

11
Suggestions / Ship refit, weapon selection with ordering and filters
« on: August 21, 2012, 12:46:42 PM »
I suggest to have some filter possibilities in the weapon selection screen.

I would like to have an option to only show weapons which have a certain type (like only PD weapons), or only fragmantation etc.

It would also be nice to be able to sort the weapons based on OP, DPS, Flux etc.

12
Bug Reports & Support / Re: Java Null Pointer Exception during combat
« on: August 17, 2012, 12:37:48 PM »
So ive went to the yard and got rid of all ships.
Then Ive added them again.
Then I overwrote my save file :-(

I managed to do a few fights, all was good.
Then I went back to my station, moved over all my loot.
Then I wanted to check my fleet which is in the station and when I clicked on the destroyer tab I got a crash "fatal: null".

Logfile
Savefile

EDIT:
I will try to narrow down the steps to do a little more ;-)

EDIT2:
Ok thats easy, just go back to the station right where you are, and select the destroyer tab in the fleet window.

EDIT3:
I think its a ship from the Junkyard pirates, because at their base I get the same crash. (in the destroyer window)
So this looks very much mod related...

13
Bug Reports & Support / Re: Java Null Pointer Exception during combat
« on: August 17, 2012, 12:15:51 PM »
I tried some more things.
Ive avoided that particular fight, and tried to attack someone else, and I got a crash too.

Then I flew home and got rid of most of my ships, and tried combat with just 1 ship, and then it didnt crash.
I can try to find out which ship(s) is causing the problem.

14
Announcements / Re: Starfarer 0.53.1a (Released) Patch Notes
« on: August 17, 2012, 12:57:39 AM »
I installed the new version, but at the end I get a windows message telling the application starfarer install doesnt work any more:
Quote
Problemsignatur:
  Problemereignisname:   APPCRASH
  Anwendungsname:   starfarer_install-0.53.1a-RC5.exe
  Anwendungsversion:   0.0.0.0
  Anwendungszeitstempel:   4b1ae3cc
  Fehlermodulname:   StackHash_9986
  Fehlermodulversion:   6.1.7601.17725
  Fehlermodulzeitstempel:   4ec49b8f
  Ausnahmecode:   c0000374
  Ausnahmeoffset:   000ce6c3
  Betriebsystemversion:   6.1.7601.2.1.0.768.3
  Gebietsschema-ID:   1031
  Zusatzinformation 1:   9986
  Zusatzinformation 2:   9986c1cf251cf260fdaf4bf5073c8967
  Zusatzinformation 3:   7839
  Zusatzinformation 4:   783901a90cb4cadb968f23ca51f9da49
[...]
Sorry that its all in german...

The game was installed fine though...

15
actually, with that configuration, he'll run out flux prematurely and lose out on damage if he fires them all at once, but since he decided on defensive hull mods it makes it slightly more durable :P

Each pulse beam takes up around 500-600 flux to fire if my math holds up.

I have them all linked together, and are firing them every 4 seconds roughly.
Sometimes the shield ceases working when firing, so I always have to check if its still on.

The shield was so small initially so I increased its arc to have some protection.

With the thrusters I make sure I can orient the ship fast enough towards the enemy.

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