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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ValkyriaL

Pages: [1] 2 3 ... 143
1
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: August 05, 2018, 01:04:36 PM »
0.9 eh? It's closing in on that magic number.. brings a tear to my eye.  :'(

2
Mods / Re: [0.8.1a] Scy V1.40RC1 (2018/04/22)
« on: August 05, 2018, 01:01:34 PM »
Perhaps a good time to try this game out again, been a while, and lets grace the playthrough with Scy.  ;D

3
Mods / Re: [0.8.1a] Shadowyards Reconstruction Authority 0.6.4b
« on: January 22, 2018, 05:25:59 PM »
Looking good! :)

4
107 days 19 hours and 40 minutes.

4 years and counting, probably 5 already if I include the time before I registered, time sure flies dosn't it? Was there at the start, and i'l be here until the end! >.^

5
Mods / Re: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.
« on: November 17, 2016, 04:44:16 AM »
I guess I came off a little to spicy, but I won't take back a word, what is written is written, I had a feeling he wasn't native english so I did write in that he should have ignored the whole rant if that's the case, but people only read the juicy parts so.. meh

To avoid further confusion, i'l have the thread locked and closed, I wish you all bright futures ahead and I myself can't wait to see starsector finished. :D

Even if i don't play the game anymore, i'm still around to see all the other fine works you people release, maybe i'l see yours too one day Drakon, best of luck! :)

6
Mods / Re: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.
« on: November 16, 2016, 08:22:50 PM »
I like how you ask for my permission AFTER you do all this work... while flattering, it is also infuriating, and sadly, because of it, im gonna have to say no, despite the obvious letdown of certain people,
another thing that makes me angry is the fact that you say that I WILL agree to give you permission??? (probably not meant that way, and if so, ignore the following.)

Spoiler
Which is another reason I would have said no, is that you have the gall to effectively rebrand my mod as your own under my very nose, IN this very thread, then just tell me to agree? what are you thinking? were you thinking at all? Valkyrians is MY mod, that I put heart and soul into for my own and many others happiness and then finaly put to rest, PLEASE leave them that way unless I SAY OTHERWISE... you have dug up and vandalised a grave I buried and the only reason i won't force you to undo everything is because it wouldn't serve any meaning at this point. >:(

--- Rant over.
[close]

Also because, the mod isn't really mine anymore, I gave the mod to Originem and his crew some time ago for them to breathe new life into, considering im not exactly around, and I will probably never play this game again because I burned out so extremely hard i seriously start retching just looking at the launcher, it's better to hand it off to a crew of experienced individuals with a detailed plan for the future.

Should his plan not come to fruition, the mod will hopefully go back to my care, where I will put them to rest permanently.

Valkyrians had their time, it was just a small slapped together faction I had for myself to play around with when the game was still around version 0.1-0.34, which I eventualy shared to the community because, why keep it to myself? now I was pretty bad with names, so I litteraly named them after myself and wrote together some fitting lore, and it turned out as the one of the biggest mods on the forum back in 0.34-0.51 where they became famous, That's the mod i'd like to remember them as, and hopefully, so would the rest of you. :)

7
Suggestions / Re: Fighter movement
« on: June 30, 2016, 03:53:21 AM »
and how would you "turn sideways" ??? there is no magic turn to cursor function in space, a proper spaceship needs to have engines facing all directions, for turning, elevating or decending, pitching up or down and stopping and accelerating, a spaceship that fail meet these basic specifications wouldn't be allowed into space to begin with.

8
Discussions / Re: Free teamspeak server (do whatever you want)
« on: June 01, 2016, 04:16:13 AM »
Yeah, was about to ask, what's the catch? because it smells really fishy! (hurhur ;D)

9
Modding / Re: Mod Request: No Shields
« on: May 27, 2016, 12:41:12 PM »
Why?  :-\

10
Blog Posts / Re: Developing the Mora-class Carrier
« on: May 20, 2016, 06:00:13 AM »
Good to see the Hegemony finaly getting a purpose-built carrier added to their arsenal. :)

11
Mods / Re: [0.7.2a] Interstellar Imperium 1.12.0
« on: May 17, 2016, 06:58:53 AM »
I noticed a few changelog entries are either missing or are incomplete, could you also (plzz) put the changelog in a spoiler? its extremely long.


BTW... NO matriarch supercarrier hype anywhere??? what is going on? O.o

12
Missiles and torpedoes are ususaly harder and more compact than whatever it is they hit, meaning rather than the torpedo getting crushed by hiting the ship, the armor of the ship would be crushed by the torpedo, so it would either bury itself in the armor and stay there and never explode, or as it is now where they simply bounce of and then drift away.

but having them act as shells and just make a "ding" sound with a few sparks when they fail to arm would probably be more performance friendly.

13
Suggestions / Re: Export ship designs(to Steam Workshop)
« on: May 11, 2016, 02:57:17 AM »
I get the feeling you are talking about a different game altogether, because starsector dosn't have a "ship designer", ship variants(probably what you meant) however, are saved across all characters until you delete it either in the refit screen or in the variant folder.

14
Sadly I do not have that version,  :'( I havn't touched this game in well over a year, I burned out super hard and i just cannot play it anymore.

15
General Discussion / Re: 4 years....
« on: May 11, 2016, 12:30:42 AM »
I'm pretty sure Starsector will get finished, im guessing mid 2017 or start of 2018 for a full release, which is fine, I've got plenty of things to keep me entertained, and when it does come out, I wouldn't expected any less than max reviews when it hits steam and a minimum of 9/10 on critic sites. :)

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