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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Cidewalk

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I enjoyed the fights and am excited to see more!

Can people who aren't involved in the project make bug reports?

If any of these are deliberate (or already reported,) feel free to ignore them. Though, if they've been reported, you might want to make a "known bugs" list on the first post.

Buggies:

1) As far as I could tell, every time the Mark IV Hypercannon was mounted on a ship, it was on a medium ballistic mount, but is a large ballistic weapon.


2) On the Devestator class battleships, the Frontline variant (the default,) has 20 unspent ordinance points.

3) On several ships, the weapon mounts do not line up across the axis. Such as the Aurelis destroyers and the Auriga cruiser.

On the Aurelis (as linked,) comparing to the grid makes it obvious that almost all the mounts are misaligned (the heavy burst cannons, for example, are not positioned evenly across the axis.) Unless that's on purpose, or perhaps they're temporary weapon locations for early use. I didn't find it caused any trouble in battle, but I wasn't commanding that ship type.

4) I saw several oddities in the descriptions, sometimes in the wording, sometimes in the spacing. In a few places, the descriptions ran too long and were cut off (or were incomplete, I couldn't tell.)  The Mark IV Hypercannon, for example, was either incomplete, or cut off by spacing.

Also, for the mission "Convoy Raid," part of the description overlapped the boxes (as pictured.)


As for the wording, (and I realize this is my first post, so feel free to write me off as a random newb who you'll never see again,) I'm an author and a freelance copy editor and would gladly proofread anything you want to put into the game. I don't mean to say the people you have working on it are unskilled, but more sets of eyes catch more errors.

5) Finally! The custom music was sometimes too loud or too quiet. The song with the vinyl-style pops and hisses (I can't tell which file, but it's the one that always plays first when I start the game with the mod loaded,) feels like it has many many of the pops and hisses, or perhaps they are quite loud. I enjoy the effect, but it seemed overwhelming.


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