Well that means you do not have played enough yet or always played wrong with Hyperion.
The "it aint tru, u just bad at gaym" is so far the most childish argument I saw in defense of this ship.
A kite? You here being hyperbolizing on ill state. Hyperion is unsinkable, literally. It got monstrous flux stats and impenetrable shield.
I am still baffled with just where are you pulling those bizarre statements from. No, it is not unsinkable, literally. Its shield is nowhere near impenetrable cause
*cough*destroyergradefluxstats*cough*, and as soon as it goes down (or - heaven forbid - AI overloads), the only thing standing between it and death is paper armor and 2.5k hull integrity.
There's nothing that proves your point. Hyperion is unique ship which can travel entire battle map within couple of jumps. In a fights where forces are separate across the map it's priceless. It's a frigate and got battleAI as a frigate, it take harassing turns, it seeks vulnerabilities, it swarms in pair of other frigates. I got all proof of that in a video format loaded on youtube.
There is nothing you're doing to disprove my perfectly valid point either. Aside from teleporting (which in practice just means a lot of speed) nothing of what you're described other ships aren't doing already. Why would I choose a super-fast, stupidly expensive ship, if I can field a much stronger ship, which is slower, but still fast enough to reach the objective point before the enemy, AND doesn't have a whole baggage of other issues with it?
What cost are you talking right now? 15 DP? FITHTEEN DEPLOYMENT POINTS? Is this TOO much to handle?? A cost of a destroyer? Please do not mention 30 supplies, it's irrelevant in a battle and doesn't even much in a game economy. You can pay this even at the beginning of the game and feel no poverty.
Yes it is? Because for just one more DP, I can field two Tempests/Scarabs, which I can send to two opposite goals at the same time (which they will also get to quite fast) and will stay in battle for a lot longer. On top of that,
40 bloody CR per deployment. Hope you don't have to fight more than a single battle in quick succession, cause unless you're min-maxing for high CR, a single deployment already dips the Hyperion into yellow CR and malfunctions.
And 30 supplies is not irrelevant, unless you're only playing missions and not touching the campaign. Of course you can pay this, but when there are ships being able to do the same job more efficiently (and do NOT rely on a pile of specific skills to do that), it's just not worth it.
Yes, it's a hummer, but not in real life, it's a hummer in post-apocaliptic world there you can't care less about gasoline and parking spots.
Until you realize all gas stations are defunct and every drop of gasoline is now worth its weight in gold
It's an S and nothing you can do about it.
Oh, but of course I can - I can back up my claims with arguments from the previous post, which you failed to do much about, besides yelling and childish meme'ing, with a bit of argumentum ad hominem.
you are running your hyperions with SO and officers right? The fact that it needs skills to function isn't a very big deal since the chances you end up in the leadership path is already really high right now.
It is a big deal for those who do not or cannot take Leadership because they ran out of skill points.
I tried to use Hyperion, but without Leadership skills, it was not worth it because SO is needed for classic Hyperion use (of teleport spam and all guns blazing), but without the bonuses from Wolfpack Tactics it lacked PPT. Also, non-SO Hyperion was a pain to use because it could not support three medium elite guns well (not enough dissipation, so the universal needs to be a missile, or the mounts undergunned) and ship needs to drop shields to get out (even with elite Helmsmanship) and take damage.
So yes, Hyperion is only good with specific skills. If player does not or cannot get them, do not bother with Hyperion. This is unlike previous releases when Hyperion was usable out-of-the-box.
Thank you. This exactly. I took points out of leadership during my current run, as I wanted to boost other ship builds, which require different skills. Saying "Hyperion is uber with Wolfpack Tactics" isn't saying much - there are a lot of ships in the game which can be made overpowered with specific skills.
Bottom line: Hyperion might even be great in specific circumstances, but if it requires a specific set of skills to
be usable to begin with, then it should be reflected in its rank, which in this case would definitely be way lower than an S.