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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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1
Mods / Re: [0.9.1a] 'Junk Pirates' 3.4.0 (including ASP & P.A.C.K.)
« on: August 29, 2020, 03:18:11 PM »
So I'm running into this weird issue with the anarchist in a player sector. They are non stop streaming in fleets to track my own personal fleet even tho there is no outpost anywhere in the system.
I'm also running nexerelin, but I don't think its anything to do with that. I've never had an issue with this till this particular play trough.

2
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: September 03, 2019, 04:47:15 PM »
Quote
Which file in particular does this need to be edited in? I don't want to break everything
Spoiler
[close]

Thank you. Glad there was a way to change that parameter, this will make things less of a pain in the ass.

3
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: September 03, 2019, 03:58:42 PM »
Is there a way to mod the amount of governed colonies by the player? I cant find enough Alpha cores or freelance admins around.

Code
"baseMaxOutposts":4,
"baseMaxAdmins":4,
"colonyOverMaxPenalty":2,

settings.json 205 - 207
Which file in particular does this need to be edited in? I don't want to break everything

4
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: September 03, 2019, 02:50:55 PM »
Is there a way to mod the amount of governed colonies by the player? I cant find enough Alpha cores or freelance admins around.

5
Quote
How do I get Outcast ships? I've only seen their fighters and weapons on the Sylphon markets.

At some point I got the blueprints for them, and now my faction fleets always has one as the capital.

6
The sylphon outcasts are power for player ships. The Metafalica ghostship is so fun to play. Is that the outcast's biggest ship or do they have some other for me to find?

7
Quote
What officer type would you consider right for one?

Timid and careless are cancer. Either go for an aggressive or steady one on an assault ship

8
Found this mod from the modlist of a certain infamous reviewer, and over time it has come to monopolize my fleet. I bought 2 scorpions to hold the line near the start, and with HVDs and a Heavy Ion Blaster, they outlived every destroyer I bought, vanilla or modded. True, they took ages to kill anything with only their drones as HE damage, but nothing in the same weight class could close on them without getting EMPed.

My current favorite AI ship is the knight, built on much the same philosophy; a pair of shard guns and HVDs to poke shields, a Xyphos LPC to zap enemy PD and keep fighters off my bombers, and a vespa to break armor. With the knight's usual engagement range, the vespa can reload very quickly.

For personal use, I have a Imagos with all the peak time, armor, and hull I can add. One question about it though, what determines have much each projectile eaten adds to the energy burst? Is it just damage of the projectile?

Wait till you get a Karkinos in the right AI's hands

9
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 25, 2019, 04:05:25 PM »
I'm doing my 1st Nexerelin playtrough and have a question; Can you ever initiate things like alliances and ceasefires or is it all automated?

10
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: August 12, 2019, 07:06:46 PM »
To obtain the Unsung.

Spoiler
You need to get a Co-Operative rating with the Neutrino Corporation, get a commission, and they will point you to a location in a system with a factory/relic.
[close]
oh thats neat. Does the factory only spawn once the previous parameters are met or can you wander into it by accident?

11
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: August 07, 2019, 08:20:21 PM »
How does one acquire the Unsung? Does it ever pop up for sale or does it need to be salvaged?

12
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: August 07, 2019, 08:19:14 PM »
Is it possible to find the pandemonium on the market or do I need to salvage it?

13
Hey Cycerin, love your work on this mod but I also have a question and some design feedback.
Is Blackrock going back to its aesthetic roots or are all the new ships to come going to look bulbous and round? I feel like the older stuff looked plain badass without being over the top, while all the newer stuff is a bit.....round? Right now I feel like there are two conflicting looks in this faction. Still fun as hell to play tho.

14
General Discussion / Re: Finance struggle
« on: July 05, 2019, 07:01:19 AM »
What map size do you guy play on? I have mine on the biggest one, and its colossal

15
General Discussion / Re: Finance struggle
« on: July 04, 2019, 10:47:53 AM »

You can squeeze a combat destroyer and some frigate but no more.

That was my issue i guess, I was trying to emulate the AI scavenger fleets

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