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Messages - Sörre

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1
How is this possible?

Edit: Sorry, was not clear enough of what was going on.

An unarmed Echo made my Hound retreat in auto-resolve. So something must be very wrong.



Made an update of the original post.

2
How is this possible?

Edit: Sorry, was not clear enough of what was going on.

An unarmed Echo made my Hound retreat in auto-resolve. So something must be very wrong.


3
Discussions / Re: On Halo...
« on: June 16, 2012, 06:25:22 PM »
A bit more detail... both the Protheans and the Forerunners designed massive weaponry to defeat their annihilators... the Protheans and the races that died before them created... the citadel thingy? And the forerunners made the Ark and the halo rings....

This is a bit off topic but if you are into Halo I recommend reading Halo: Cryptum. It will give you more backstory to the forerunners as the book follow a forerunner from the Builder cast.
The Protheans are the Warrior cast of the forerunners and the book as far as I made out there is a character that shows up the the games.
Really good book but a bit short for my taste.

4
Discussions / Re: Upgrading a Pc
« on: June 11, 2012, 11:27:32 AM »
My best advice is the get a brand new computer as there is often special standards in pre-fabricated computers.
Thus making upgrading very hard if you want to get a much better computer than just a little better computer.

Can you tell us what model it is?
HP Pavillion xD

I meant the numbers too ;)
But that is just for fun and for me to be able to feel sorry for you.

Bottom line is get a new even if you have to save for a couple of month.
And when you are going to buy the new computer, search for a local computer store where you can get some expert help.
They will be able to give you more bang for the buck.

5
Discussions / Re: Upgrading a Pc
« on: June 11, 2012, 09:21:16 AM »
My best advice is the get a brand new computer as there is often special standards in pre-fabricated computers.
Thus making upgrading very hard if you want to get a much better computer than just a little better computer.

Can you tell us what model it is?

6
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 07, 2012, 09:17:59 AM »
If you only got this kind of support for AAA games.

Start working for Fractalsoftworks and we will have the next patch in hours ;)

7
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 07, 2012, 09:09:27 AM »
You do know how to ruin a day :)

Wait what?

Anyway, updating fixed version in a few minutes.

Now I have to wait for a whole minute more before I can play, and I need to stay up all night so I will need something to do even if the night is hours away ;D

8
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 07, 2012, 08:59:10 AM »
DEV or v15?

Forgot ;D
It is DEV as I want the latest from Keptin.

You do know how to ruin a day :)

9
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 07, 2012, 08:52:25 AM »
Got a problem with the Interstellar Federation´s Orbital Station. I cannot see what ships they sell as the game just crash.
The last line of Starfarer.log:

44665 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: slot is null - make sure weapon slot id is correct
java.lang.RuntimeException: slot is null - make sure weapon slot id is correct
   at com.fs.starfarer.combat.entities.A.super.I.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.new(Unknown Source)
   at com.fs.starfarer.title.C.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.ÓÓÕ000(Unknown Source)
   at com.fs.starfarer.coreui.String.OO0000(Unknown Source)
   at com.fs.starfarer.coreui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.oO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.Oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.null(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.Ô00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.OoOO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.Oo0O.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.coreui.K.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.String.I.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.D.Óô0000(Unknown Source)
   at com.fs.starfarer.coreui.o0OO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.float.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.campaign.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.A.class.private$super(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

10
Discussions / Re: Those conspiracy theories.....
« on: June 05, 2012, 04:54:54 PM »
Dude... 911 was an inside job, the assassination of JFK was really by the Russians, and Ronald Reagan came from the moon.
Yeah it's all bs.

I guess that's true.

But everyone knows that Regan came fron mars. :)

And everyone know that you're his evil offspring.

Burn the heratic. Kill the mutant. Purge the unclean.

11
Discussions / Re: Those conspiracy theories.....
« on: June 05, 2012, 03:17:45 PM »
It is only a a matter of time before Alex has brainwashed us and use us as his Wasp Drones doing suicide attacks against some kind of wall he belongs to some kind of cybergang that will hack and grief Starfarer.

12
Discussions / Re: Crap. Am in the hospital :(
« on: June 02, 2012, 04:57:04 PM »
Calm yourselves down, I won't explode! :)
Also, if i do go offline for an undetermined amount of time, the second in command of the modding team (which currently is TheSoldier) will take control in my absence. :)

Ever heard of the word mutiny?

13
Discussions / Re: Crap. Am in the hospital :(
« on: June 02, 2012, 10:54:45 AM »
If you die Vandala & Co. will go crazy on the forum. We really need you to keep them in their small little cage so we can poke at them without risking our fingers.

14
I have been playing around with the Lotus ship the last couple of days and I feel that the Interpid Battleship is a bit over powered in terms of fire power.
Sure it is 28 FP and cost 204000 credits to buy and that is not including weapons which I am fine with. It is just that it got five big missile mounts where four is in turrets and we all know that missiles and torpedoes tends to do a lot of damage.


The Locktide MLRS from Keptin´s Interstellar Federation is a missile launcher with ten unguided projectiles and it deals a total 6500 damage in high explosives, has 200 in ammo and fairly short reload time.
On its own the Locktide is a fine weapon able to deal with any target as there is a small spread so you can take down fighters and hurt capital ships.

The problem is if you put four of those in the big missile turrets on the Interpid you´re able to deal 26000 HE damage in one burst and that is a lot of damage, either the ship is dead or overloaded.
And the sheer number of projectiles (40 of them) will overload any PD defense and make through to their target, the only way I can think of to stop the swarm is a wall of dual flak cannons unless it is from point blank range.
If you put torpedoes on the ship you got some nice burst damage but they can be shot down if you got enough PD. Torpedoes also come with a long reload time and are often fairly slow and hard to aim.

But the Interpid also have 10 medium ballistic mounts where I have put 4 Dual Flacks, 4 Heavy Maulers, 2 Hyper Velocity Drivers and 4 Gauss Canons.
Those alone can deal out a big chunk of damage killing anything smaller than a cruiser in seconds and are useful in support roll against bigger targets as they will raise the flux so the Locktide will have a clear shot against the hull killing anything in its way.

You can see my load-out here and it can solo anything from a swarm of fighters and frigates to multiple capital ships if you fly it yourself and kite them and the ITU hull mod just makes it easier.
The AI have problem using the Locktide at its maximum capacity since the "short" range and will only fire it at nearly point blank.
The high amount of vents allow the guns to fire for extended periods and the high flux capacity give you near immortality against the AI as the Interpid is able to get in and get out because of its speed and maneuverability.





Bottom line is that this ship with this load out is able to *** anything that gets in range.
But I have no idea on how to fix it other than telling Keptin to stop making so awesome weapons. They scale fine with his ships but if you put them on other ships you just created space monsters.

15
Mods / Re: Interstellar Federation v1.19
« on: June 01, 2012, 05:36:27 PM »
Damn, the launch bays on that carrier look so.....I dunno....can sexy be applied to a ship without it totally wierding out?  :P
I would totally **** in that carrier.
****= land. What were you thinking

Don't forget that you also need to launch so that you can get away.

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