I have been playing around with the Lotus ship the last couple of days and I feel that the Interpid Battleship is a bit over powered in terms of fire power.
Sure it is 28 FP and cost 204000 credits to buy and that is not including weapons which I am fine with. It is just that it got five big missile mounts where four is in turrets and we all know that missiles and torpedoes tends to do a lot of damage.
The Locktide MLRS from Keptin´s Interstellar Federation is a missile launcher with ten unguided projectiles and it deals a total 6500 damage in high explosives, has 200 in ammo and fairly short reload time.
On its own the Locktide is a fine weapon able to deal with any target as there is a small spread so you can take down fighters and hurt capital ships.
The problem is if you put four of those in the big missile turrets on the Interpid you´re able to deal 26000 HE damage in one burst and that is a lot of damage, either the ship is dead or overloaded.
And the sheer number of projectiles (40 of them) will overload any PD defense and make through to their target, the only way I can think of to stop the swarm is a wall of dual flak cannons unless it is from point blank range.
If you put torpedoes on the ship you got some nice burst damage but they can be shot down if you got enough PD. Torpedoes also come with a long reload time and are often fairly slow and hard to aim.
But the Interpid also have 10 medium ballistic mounts where I have put 4 Dual Flacks, 4 Heavy Maulers, 2 Hyper Velocity Drivers and 4 Gauss Canons.
Those alone can deal out a big chunk of damage killing anything smaller than a cruiser in seconds and are useful in support roll against bigger targets as they will raise the flux so the Locktide will have a clear shot against the hull killing anything in its way.
You can see my load-out here and it can solo anything from a swarm of fighters and frigates to multiple capital ships if you fly it yourself and kite them and the ITU hull mod just makes it easier.
The AI have problem using the Locktide at its maximum capacity since the "short" range and will only fire it at nearly point blank.
The high amount of vents allow the guns to fire for extended periods and the high flux capacity give you near immortality against the AI as the Interpid is able to get in and get out because of its speed and maneuverability.
Bottom line is that this ship with this load out is able to *** anything that gets in range.
But I have no idea on how to fix it other than telling Keptin to stop making so awesome weapons. They scale fine with his ships but if you put them on other ships you just created space monsters.