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Messages - frostphoenyx

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1
Announcements / Re: Blog Posts
« on: October 25, 2011, 08:38:51 AM »
Oh, right, a rather belated "here's a new blog post": Lore Spotlight: Factions and Worlds.

Lol I love the reference in the blog post to Monty Python's Holy grail :p

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Errr, I can't see the link with Starfarer there  ???

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Announcements / Re: Starfarer 0.35a Preview - Live Patch Notes
« on: June 28, 2011, 01:44:41 AM »
These aren't the surge weapons we are looking for. Move along.

Haha nice :p

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General Discussion / Re: Rock, Paper, Shotgun
« on: June 23, 2011, 06:04:44 AM »
Welcome aboard !

Though Starfarer is awesome, particularly for its alpha state, I don't think it's ready for a huge buzz. The campaign needs to be in before at least.

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General Discussion / Re: Newcomer's impression of the game
« on: June 17, 2011, 02:44:50 AM »
Thanks for the clarification  ;D

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General Discussion / Re: Newcomer's impression of the game
« on: June 17, 2011, 02:08:12 AM »
That is not tactical decision, thats reflexes, having to move your mouse quickly enought to move the shield from say, the left where an ship was firing at you, to the back, to avoid incomming bomber fire, all in less than a second. Nothing tactical there, that's pure action & reflexes.

Reflexes? My grandfather has better reflexes than it is needed to play this game :p

Joke aside, i don't think we'll agree here. You want the battles to be slower, and I want it to stay as it is :)

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General Discussion / Re: Newcomer's impression of the game
« on: June 17, 2011, 01:33:24 AM »
Woah. I am afraid by your answer. I love the current pace of the battles, i don't think they need to get slower. To the OP, i think you're looking for a RTS game, send your troops and enjoy the show.
As for me, and I think many Starfarer's fans here will agree with me, I love to be part of the action, controlling my ship and making tactical decisions, like the orientation of the shield as you said.

8
Suggestions / Re: Mini-map
« on: June 16, 2011, 12:35:43 AM »
No offense, but I am not sure it would be a good idea. The warroom is already there for that purpose.It would take some space on the screen, and we need as much visibility as we can take.

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Announcements / Re: Starfarer 0.34a Released - Patch Notes
« on: June 11, 2011, 06:43:54 AM »
I love the new release, great job with the mission with random ships, i LOVE it  ;D

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General Discussion / Re: Possibility of Donations?
« on: May 31, 2011, 09:18:37 AM »
Great news Alex, rest assured you have an expanding community to support you here, I know it must have been quite a difficult decision to quit your job.

11
Suggestions / Shield types
« on: May 31, 2011, 05:46:05 AM »
I think it would be interesting to be able to mount different types of shield on your ships.

For example :

Reflective shield : deflect beams in another direction, almost no flux generated but 200% more damage taken from high explosives.

Maybe it could be done for ship's armor too like this : (taken from Mechwarrior :p )

Reactive armor : -50% damage taken from high explosive, +50% taken from kinetic and normal damage from energy.

What do you think?

12
Modding / Re: a look into missions I'm working on
« on: May 30, 2011, 02:08:54 PM »
In a way, i consider Starfarer to be kind of Mechwarrior in space in terms of gameplay and possibilities  :D

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Suggestions / Re: Scripted events
« on: May 30, 2011, 08:27:27 AM »
Or have message boxes like those in the tutorial pop up.

Did you find any clue on how to do that right now?

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Modding / Re: a look into missions I'm working on
« on: May 30, 2011, 08:25:29 AM »
The Atlas from Mechwarrior is a tough robot ;)

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Suggestions / Scripted events
« on: May 30, 2011, 08:10:50 AM »
Hey guys :)

I'd like to talk with you about something i just thought. Right now the missions are feeling like they are just custom battles where you couldn't set the options, with a short story explaining why we have these ships and why the enemy has those, basically.
Is it planned to introduce scripted events during campaign missions/battles, such as enemy reinforcements coming out from hyperspace, allied ships suddendly exploding because of spy sabotage, etc... ?

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