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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Barracuda

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Blog Posts / Re: Raiding for Fun and Profit
« on: November 27, 2019, 04:01:46 PM »
Got excited while reading about marine experience, wondering if it could transfer to crew. Then i saw you already thought about it and while I'm a little deflated theres still hope!

Makes sense, though the only parts of Varya's Sector I was interested in was the Bounties and that the pirates/path will stop spawning if you take out their faction.

These mods are causing crash in my game in someway, seems the only ones incompatibles

Kadur Remnant 3.0.4 (
Ship Weapons Pack 1.10.4 (
Underworld 1.4.1 (
prv Starworks v11 (

My modlist (selected one arent enabled):

How did you manage to get Vayra's Sector running? Just tried it a second ago in a new save and just going into the simulator caused it to crash

Any mods that rely on vanilla StarSector as a base will cause the game to crash. Pretty much the only mods that work with Archean Order are ones that only add or change things that have nothing to do with the ships or weapons unfortunately.

The bounty system for this mod is so good! Is it possible to get a sub mod with just the bounties? I am currently trying the new Archean Order update with Nex, and honestly can't live without it!

Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: November 08, 2019, 09:45:13 AM »
Could you post the differences between the two different versions of this mod if there are any?

Well I am very happy to announce that it does look like 0.9 changes has made it so that merging in Nex will be a lot easier. Probably not easy, but I think I can get it done. I'll give more details when I have them.  :)
Glad to hear! Keep up the great work!  :D

Mods / Re: [0.9.1a] Grimdark 1.0
« on: November 03, 2019, 02:37:53 AM »
Shame this mod isn't out yet! I love the idea of all these changes

Great work as always on the update! Recently I've been trying to play with this mod and Nex. Ive only noticed two issues, one that some of the stations used by the new factions are not in place. Two Nex does not recognize the new factions. If this mod and Nex were compatible I would be set for life! I prefer your mod's weapons and ships way more than vanilla

Not sure if related to this mod but it seems like the Galatia system never reconnects with the rest of the sector. Though It might be something else causing it.

Me waiting for this update

Thanks a million for the hotfix! My railgun and devastator fueled domination of the sector can now continue! Also can't wait for the next update to the mod  ;D

Currently trying to recreate the quick fix myself, but when it comes to modding I'm a complete novice  :-\ . Could you go into more detail? Either way I appreciate the quick response to our comments!

I maybe encountering a mistake on the XIV Legion, It is I think supposed to have 2 Large Ballistic or maybe Composite mounts, 5 medium ballistic mounts and 2 medium missile mounts. However the current one has 2 Large missiles and 7 Medium Ballistics. Just wanted to let you know so you can fix this small issue in this great mod.

Suggestions / Copy/Paste variants from Codex to Autofit
« on: September 09, 2019, 09:35:41 PM »
The jist of the suggestion is in the title but they way I would see it being implemented is that you would go into the codex, find a ship variant you like, such as a Standard Lasher, in the codex. You would click a button called "Copy to Autofit" or just "Copy" in the codex screen. Then when you return to the refit window for a Lasher(Including different types such as Pather, D variants), under Autofit you will be able to find the codex variant in the "Recent Custom Designs" or something similar in the assignment window of an empty goal slot. Thoughts?

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