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Messages - Ralkern

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1
Modding Resources / Re: Trylobot's ship editor (2.4.5)
« on: April 10, 2012, 08:56:59 AM »
i fixed it, but didnt use the editor at all

2
Modding Resources / Re: Trylobot's ship editor (2.4.5)
« on: April 10, 2012, 08:30:36 AM »
hi i just started to use this editor but i'm trying to make a wing_data file for my fighter wing but every time i try i can't save the file. i don't know if i'm doing something wrong but could someone tell me how to make a wing_data file?

3
Modding / Re: I'm going to need names.
« on: April 05, 2012, 11:52:30 AM »
-v.o.w (very old weapons)
-the istupidorion
-the the forumistrollisus
-the the heavenshellfire
-the frosty phenix
-the ?
-the flowersrainbow

4
Mods / Re: Omega's Minimash V1.5E.2 (Continuation of DeathSG Minimash)
« on: April 04, 2012, 05:40:15 AM »
As a last resort, you could always hack some into your saved game, though I'm not familiar with how to do that.

If you want to change starting fleet you go into the player faction file and change "fleet compositions" "start 2"
it should look something like this (ps: i've changed mine)
      "start2":{
         "displayName":"Fleet",
         "maxFleetPoints":0,
         "daysWorthOfSupplies":[80, 90],
         "lyWorthOfFuel":[700, 800],
         "extraCrewPercent":[60, 60],
         "marinesPercent":[20, 20],
         "ships":{
            "devastator_firesupport":[1, 1],
            "falcon_Attack":[2, 2],
            "eagle_Assault":[2, 2],
            "spearhead_standard":[3, 3],
            "Vulture_Standard":[1, 1],
            "torment_support":[2, 2],


for exampel if you want to start with a paragon go into the variants folder and write in the variant of the ship you want (paragon_Elite (the capital letter is important))
you write this under "ships":{
the [1, 1] is how many ships of that type you want [1, 1] is the same as atleast 1 and max 1
if you want a random fleet you have to change "maxfleetpoints" and make it a chance to get ships (like [1, 3](it may be the other way around[3, 1]))

ps: if you can't tell i've changed so i start with 2 Eagles, 2 Falcons, 1 Devistator, 3 Spearheads, 1 Vulture and 2 Torments

5
I saw you need portratits. I would like to try it but dunno what kind of portraits you mean.
Like a normal human with an uniform, or maybe a guy who looks realy poor. could you plz tell me?
(sry if my english sucks)

6
Mods / Re: Omega's Minimash V1.4b (Continuation of DeathSG Minimash)
« on: March 28, 2012, 09:29:57 PM »
another description

Lyft

 This is the Left hand of the gun runners army nad its left side is heavely armed. This ship is not too fast or manuverabel but would easely destroy any dhip comming from the front or the left side.

Wiyh the help of its twin ship "Riht" it loses a lot of its weaknesess. The combination is a huge discovery by the gun runners on how to use their ships in a very efficiant way.

In battle the combination would Destroy any armored ships coming their way. The enemies of the gun runners tries to get their hand on a Lyft and a Riht to study on why they work so good together and why they cant beat them.

7
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 07:36:06 AM »
I got another description done
Riht
This is the gun runners Right hand in there battles,literaly most of its weapons got put on the right side of the ship and anything coming from that direction could count on very heavy fire comming from that side.

In combination with the ship "Lyft" (its twin brother) the ship got nearly no weaknesess except a lack of speed and manuverability, it's shiled is also small and an attack from behind could be devestating.

All the enemies of the gun runners try to use these weaknesess to there advantages but the combination, Lyft and Riht is an amazing power of the gun runners left and right hands.

8
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 04:51:43 AM »
Here i think.

9
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 04:46:38 AM »
Well then we could work together with the descriptions. You write all the important info for the ingame ships and I'll write for the codex

10
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 04:19:05 AM »
I knew there were a reason for the empty lines in all the descriptions thats why i had them in mine

11
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 04:06:26 AM »
I was aiming for the codex info on my descriptions so they could maybe be put after your descriptions like with the onslaught ships.

ps: the onslaught got SO much info i thought it would be cool if moded ships could have close to that much

12
Mods / Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« on: March 28, 2012, 03:50:26 AM »
maffo your descriptions are a little short. want me to add some more info on them. (like adding what i wrote about the behemoth on your description)

13
Mods / Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« on: March 28, 2012, 01:07:14 AM »
Hi i think many of the ships either should have a description or have a better description and i just wrote this description for the behemoth (sry if i spell bad)
ps: i will write more if you like it  :)

The Behemoth Class Sentinel is a gigantic ship that could crush any opponent. It is usually the commanding ship in alien fleets and would always try to stand in the front. It's Heavy armor and high flux capacity with the combination with it's many weapon mounts makes this Dreadnought nearly invincible and strickes fear in all opponents.

The first time a human ship sighted the Behemoth was the fleet seeing the alien Prophet Fleet jump into the system and was nearly imidietly destroyed by the three Behemoths at the fleets front. They say they lost the signal the second the commander said that the ship had opened fire. The Tri-Tachions sent a HUGE fleet with five paragons leading it against an alien fleet hanging around the corvus star. They were sent to damage and capture a Behemoth but the second they started the battle the behemoth headed strait for the paragons and no mater how much fire the fleet used they couldent get the shieldes down. It was a horrible day for the Tri-Tachions, they lost the biggest fleet they had ever made and didn't even put a scratch on the sentinal

Cause of that no human has ever destroyed the Behemoth they don't know much about it. the only thing they know is that it uses higher tech than they could even imagine

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