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Suggestions / Re: Intersystem Military Patrols - Both Player and NPC
« on: February 28, 2021, 07:27:56 PM »
This idea seems interesting. It would definitely reduce the importance of stacking a ton of colonies in one system.
Starsector 0.9.1a is out! (05/10/19); Blog post: Writing Starsector (12/18/20); Starsector 0.95a In-Development Patch Notes (10/16/20)
Can anyone give me a couple of hints/pointers to the Penelope's Secret quest? It's been initiated and I'd like to complete it as legitimately as possible, but I'm running Adjusted Sector so I'd much rather not have to comb the whole sector.It starts in a vanilla star system, there's already a big hint in the quest name.
Another minor inconsistency: every missile has its ammo count displayed in the 'no flux cost to fire' field, while pilums do not, and have an entirely separate 'max ammo' field down below - actually fooled me into thinking they are infinite for a while, same as salamanders.
They're not?! Whelp.
Also, avoid selling blueprints to the pirates. I want to think that selling those blueprints or hulls to pirates will enable them to eventually start using those blueprints or hulls. I could be wrong, but sure seems like I have seen this kind of thing happen. I.E. Don't sell blueprints of a Paragon to pirates, unless you want to eventually start fighting Paragons.