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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - BlackWater821

Pages: [1]
1
General Discussion / Re: this is the greatest game ever made
« on: February 06, 2021, 12:58:52 PM »
Despite having 6k+ games sitting in steam library and played some space 4X, ARPG, SIM, RTS or TBS titles such as..
Space rangers 2 reboot (228 hrs), Stellaris (233 hrs), Sins of a Solar EmpireĀ®: Rebellion (329 hrs), SPAZ (166 hrs), SPAZ 2 (124 hrs), FTL: Faster Than Light (466 hrs), Galactic CivilizationsĀ® II: Ultimate Edition (192 hrs), Stars in Shadow (173 hrs), EVERSPACEā„¢ (154 hrs), Battlevoid: Harbinger (86 hrs), VoidExpanse (63 hrs), Elite Dangerous (7 hrs), StarDrive (3 hrs), Starpoint Gemini Warlords (22 hrs), Distant Worlds: Universe (2 hrs) etc. And many still sitting in dust never been played.

However, 2 months ago some random recommendations video show up in youtube, out of curious after watch it and decided to research it a little bit.. i felt like wtf how did i miss such a gem? End up instant bought at https://fractalsoftworks.com/preorder/, and in fact this is one of a very few games i bought outside of steam due to some personal preference.

Can't say much about the pro and con here, but as of now i has around 418 hrs played time already (track via GOG Galaxy). Starsector certainly is my new fav now, thanks alex for creating this amazing gem ))

2
Hi, i had a CTD while attempted to rename a new outpost.


388165 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [Unknown.ogg]
388165 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [Stellar_Rust.ogg]
388175 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
388219 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
388219 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
388963 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation.notifyColonyRenamed(OrbitalStation.java:334)
   at com.fs.starfarer.campaign.ui.marketinfo.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

3
Mods / Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« on: January 14, 2021, 10:31:51 AM »
Can we get a future update of this mod without the "PCR"? or at least give some option to us to disable it in config?

Btw, really nice ship mods ))

4
Mods / Re: [0.9.1a] Stellar Logistics 1.3.1 - courier services
« on: January 11, 2021, 12:14:56 AM »
Hi, can you implement some options to disable "transfer while traveling" but still manage to request something in colony only?

5
Mods / Re: [0.9.1a] Capture Officers and Crew
« on: December 30, 2020, 08:56:33 AM »
Yo dawg, I heard you like mods, so we put a mod in your mod so you can break, bribe, repatriate, butcher all officers at once.
I thought about sharing this, but sadly Kentington has been inactive for weeks on this forum.
Can anyone contact and/or ask Kentington for permission to upload the modified version of this mod?


Hi. Do you mind pm me your version of mod? would love to use "all XXX officer" options.. thanks.

6
Mods / Re: [0.9.1a] Missing ships mod
« on: December 28, 2020, 09:32:36 AM »
Love your mods. Added Dreadnoughts class and some other ships without messing with new weapons or factions. Amazing works

7
Mods / Re: [0.9.1a] Console Commands v3.0 (latest build 2020-08-28)
« on: December 01, 2020, 08:41:18 AM »
Hi.

Seems like "BlockRetreat" command not working even it says activated?

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