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Suggestions / Re: Suggestion regarding new changes of rules in light of recent event
« on: March 08, 2024, 09:34:30 AM »Let's at least allow the modders to explain themselves, and allow it if it's directly mentioned in the modpageThere is no legitimate reason for crashcode ever. If you have a genuine mod incompatibility with other's works - just state it clearly for users. We already have a plenty of megamods that naturally don't work together.
crashcode can be used to prevent fundamentally uncompatible mods from being played knowing it'd have a certain moment where it'd corrupt saves on next load because of how they fundamentally work together
a blanket, no context ban when there may be legitimate, technical reasons for it is a terrible idea
(also i'm making a mod that will have a (fake) worm and thus is technically a malware if your definition is very, very loose, and since you talk about no-context bans, even barely-fitting definitions becomes applicable)