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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Sench

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Mods / Re: [0.9.1a] Commissioned Crews 1.93
« on: September 19, 2020, 03:38:55 AM »
United We Stand grants the hullmods from those you are allied with, not those you have a better reputation with.
Ah, I see. I was confused by how the game presents information on alliances; I thought factions listed as "known allies" in the faction directory were it. Thank you.

2
Mods / Re: [0.9.1a] Commissioned Crews 1.93
« on: September 19, 2020, 12:22:23 AM »
Okay, I'm fully willing to accept the possibility that I'm just an idiot who doesn't understand how to use this mod, but I have to ask something.
After applying the "United We Stand" hullmod to a ship and re-entering a market, the only crew bonus I get is from Interstellar Imperium. I am not commissioned under the Imperium and there are other factions my relations are better with (if I understand correctly how it's supposed to work). This happens regardless of the ship design or the owner of the market I do this at.
I'm not sure what causes this, an incompatibility with a mod like Starship Legends or faction mods w/o Commissioned Crews support.

3
Modding / Re: [0.9.1a] Extra System Reloaded v.0.4.3
« on: September 16, 2020, 08:15:33 PM »
I "tested" it by looking at the game UI, which shows you speed, flux and hull points of your ship. At maximum they were identical to base values (w/o this mod's buff). Other aspects of combat (not immediately visible ones like weapon behavior) felt identical, as well.
I have tested it by running the game with this mod alone, no others. Same story. The buff applies on campaign screen but in the battle screen it does not.
I would assume it has something to do with combat being instanced and not taking place in the "normal" game world, somewhere during loading the game loses the buff.
Don't know if this will help any, but last time I played with this mod was on version 0.3.2 (of the mod) and that problem didn't exist.

4
Modding / Re: [0.9.1a] Extra System Reloaded v.0.4.3
« on: September 14, 2020, 10:56:45 PM »
The mod currently semi-works, it shows the correct values on campaign screen and functions there, but bonuses do not apply in battle.

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