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Messages - Haka

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You'd want to, probably, do something like what the Astral's Recall Device does, and then prevent the fighters from re-launching somehow
For some reason I totally forgot that existed while trying all of this. I'll give it a shot, Thanks!

Is it possible to somehow cause fighters to return to the ship with a toggleable ship system that uses regular fighter launch bays, in other words not a drone launcher system?

Think basically of a Battlecarrier that leans more towards a pure carrier but the system calls all its wings back in and gives buffs to put it more inline with a Battlecruiser/ship.

Also, is there a way to use a shipsystem to change a ship's shield type for a shipsystems duration/while toggled ON?
For instance, take a ship with say 160° OMNI shields, then when the system is switched on part of it locks the shield to the front in a 90°/120°/small arc.

There's more to these systems than what I have listed, simple stuff like weapon buffs, weapon shutdown via 10000% flux cost, copying Manuvering Jets and reducing the buff, etc. My coding is SUPER rusty and basic logic and repurposing other code is about my depth at the moment. Those parts i've figured out and gotten to work in game using MutableShipStatsAPI, but the others I am not sure which Interfaces or Classes I can call in the java file and have it work, if possible at all.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 28, 2020, 11:20:58 PM »
How do the updates usually affect faction/ship mods?

I ask because i've been working on my own mod for sometime and while its pretty mechanically simple and i'm curious as to how much i'll have to go back and redo, if any at all, and if so knowing might give me an idea of how to prep.

To clarify its mostly all handmade sprites with only some of the fighters partially kitbashed from the base game, it doesn't use any of the library mods (Magiclib, etc.) and doesn't have any custom hullmods or systems. For now its only custom ships, weapons, and projectiles using mainly recycled code from the base game. The most i've done with the recycled code is change variables, moved some things around and cleaned up after the Ship/Weapon Creator twisting the code into knots.

Thanks for any info!

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