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Messages - CRZgatecrusher

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Modding / Re: A hullmod that 'zombifies' ships
« on: August 02, 2020, 02:39:21 AM »
thanks for the kind words!

I am surprised someone actually replied to it but I think I set it up so you can find the blueprints but the botnet golem costs like 10mil to make. also probably a bit overpriced but it is OP and I am going to change its shipsystem from something other than fast missile racks. btw it should work for enemies as well so if I ever get some help in making it a full ish mod and get a faction the zenith then I'll have to make sure it works for the enemies as well. :)

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Modding / A hullmod that 'zombifies' ships
« on: August 02, 2020, 12:55:41 AM »
so for a personal mod I am making (using AI war assets). I made an 'interesting' hullmod (for one very notable unit).

I'm just going to stick the current part of the mod here (I am lazy)

the mod is here for those who want to mess around with the code or something.

get the ship with the 'unique' hullmod install player consoles and type in "addships aiwar_zenith_botnet_golem 1" (without qoutations). the

https://drive.google.com/file/d/16rwYJWAvbwfDwbl6P6QGkwu7W7RWgwXb/view?usp=sharing
also if people want me to I can make a fuller mod out of this (slowly as I stumble my way through learning everything else).

btw the sprites are from AI war.
link to their main site: https://arcengames.com/

Zombies:
every time a unit dies it can turn into a zombie if the botnet golem gets a good chunk of damage on it (and ofc it's allied* - oops). zombies are just allied ships with same loadout of the ship killed. so... if someone finds a better use for the hullmod than feel free to take the code (I don't care). also they disappear at the END of combat -- the code was somewhat modified from the mod secrets of the frontier


link to mod for some of the code I used:
https://fractalsoftworks.com/forum/index.php?topic=15820.0

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