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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - David

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General Discussion / Re: just want to say thank you.
« on: March 15, 2020, 12:18:38 PM »
Also will say: thank you for the kind words. I'm glad we could help you in some small way.

I was calling out bad advice in as non-confrontational way as possible; if calling out bad advice is toxic, I.... £$%"&!.

If I may jump in here for a moment to explain: giving an explanation for your statement is great, and thank you for that.

It moves a vague, highly critical statement that, on its own, can be interpreted as an attack on a person (and this is the internet, so all subtlety is lost and everyone must assume the worst) into the realm of constructive criticism because you've provided substantive information that contextualizes your negative opinion.

General Discussion / Re: Idea for a faction mod: Fury Road theme.
« on: February 27, 2020, 06:55:28 AM »
Why write this here? Aren't there mod threads for this where modders would be paying attention?

It doesn't sound like you are making a statement of intention to create this or offering money for others to create this for you. Why would anybody follow your direction?

Hey, why so negative? (Rhetorical question. Don't answer.)

Someone's just having some fun, it's OK for them to throw some armchair design ideas around even if they're not serious about following through- because maybe they are, you don't know. This is a game, after all. We're here to have fun. So: if you don't have something vaguely useful to say in a way that isn't negative, maybe just think it to yourself and move along without sharing the thought.

Or how about this: "Hey, Fury Road was a great movie, and this sounds neat, though it could be a lot of work. If you haven't made a mod before, it might be a good idea to start a bit smaller so you don't burn out. You might also want to get this post moved to the modding forum because that seems like a better place to get advice from modders."

Blog Posts / Re: Painting The Stars
« on: February 11, 2020, 11:38:09 AM »
I also couldn't tell what option 2 is trying to depict either. I guess it is from within inside the structure looking outwards, with the needle end pointing towards the star so the viewpoint is inside the flat end, but that begs the question of why you are inside of it.


Blog Posts / Re: Painting The Stars
« on: February 08, 2020, 06:54:05 AM »
Alright *cracks knuckles* let's try to do an Alex-style wall-of-text mass response.

That's cool af, I love it.
The art of this game is realy unique, it's perfect for the whole sci-fi style of the game.

Continue the good work !!

Thank you, will do!

Hmm, the second image at the end, is that angle from in the middle part of the object?


When i bought this game quite awhile ago, i was in for a game such as this. Heck some parts i was in for even though i didn't even know there was something in to like.
First game that truly made me appreciate artistic talent and devotion to the degree it deserves. Sure we all like the glittery shader candy we get, but there just isn't anything that is computer generated that truly comes close to true creation of art.

Wow, thank you!
Though I do appreciate what it takes to do shaders well. I think the trouble in larger productions is that artists, although skilled and excited, are given few opportunities to truly channel their love of art through their work. When I was art directing, I always got the best work from artists when they loved what they were doing; it was amazing. I think what's exceptional here is the trust and freedom Alex gives me.

On behalf of Tri-Tachyon corporation PR department, I request you stop with these witty remarks. Associating ourselves with Adobe Inc. is highly undesirable and working against the image of our enterprise. Have a nice day.

(Even Tri-Tachyon has standards 'eh!)

Very nice and very pretty.

Important question, can I turn it around and blast ships with it?

Thank you. To answer your second question, [COMSEC REDACTED]

This is great! Regarding the last illustrations, I get why the 1st is not being used. However, it is gorgeous. I would love for their to eventually be a little gallery of the concept art that doesn't make the cut. Maybe part of a collectors edition after sales hit 1 million?

Welllllll ... my graveyard of sketches isn't all that much to look at because they're intrinsically unpolished. We'll just have to see what happens when Starsector hits 1.0.

The earth is metric (and flat), so it receives about 1000watts per square meter ...

^ This guy wants to bump up the Kardashev scale.

What is the second device? A giant tachyon lance?

Like I said, it's [COMSEC REDACTED]

Yep, that all looks completely safe and wholly unremarkable. Safe as houses. Nothing could possibly go wrong with any of these mysterious mega-devices.

(Really cool to hear about brushes and settings, also. One fo the last things I need to do is get comfortable painting again so I can do my own illustrations for a few things.)


Yes, do it! I love seeing original art that expands on Starsector, it's always a delight to see what people come up with that I could never think of.

Blog Posts / Painting The Stars
« on: February 07, 2020, 11:05:22 AM »
Blog post here.

General Discussion / Re: Amusing Ship Names?
« on: February 06, 2020, 03:33:25 PM »
Just noticed that a ship that I captured is called "Nivek Ogre" - I had no idea that the dev was a Skinny Puppy fan.

Ah, that'd be me.
Yeah, Skinny Puppy is great! Saw them in Vancouver when they did a show with Front Line Assembly, it was just fantastic; and Nivek Ogre & Bill Leeb did an encore together and they were just having the greatest time doing some songs together (despite Nivek's leg being in a cast through the whole show). Annnd saw him in an ohGr show in a small venue, it was wonderful to get that more intimate experience. Ahem. Done gushing.

Fan Media & Fiction / Re: 3D render of the organics
« on: November 26, 2019, 11:54:42 AM »
David WHY is the thing glowing??

I figure all that goo in like Doom has to come from somewhere right?

(ps. I love these renders! Awesome work.)

General Discussion / Re: The Hyperion Cantos inspiration
« on: November 25, 2019, 05:05:31 PM »
( ... "The Hegemony". But I didn't name it, blame Ivaylo!)

General Discussion / Re: Will there ever passenger missions?
« on: November 12, 2019, 06:05:24 AM »
.... See, the problem with bulk passengers as cargo is that 1. they probably want to go somewhere in particular, 2. dumping them out the airlock - or otherwise failing to sustain the capacity to transport them while in deep space - is can get rather grim. 3. Also a huge amount of mechanical complexity is introduced because its implicit that they'd have to use crew capacity rather than cargo, and there's a whole different set of rules/UI/UX around crew capacity vs. cargo holds. Dumb cargo has neither of those problems.

To solve these issues requires either more than one leap of conceptual abstraction or a LOT of extra work. And in any event: you can kinda treat crew like a commodity right now. (And: Honestly, if I were to do reasonably small passenger transport missions, I'd probably just abstract the whole thing entirely and not engage with the cargo/crew capacity. Kinda like how right now officers don't use the crew capacity system.)

(... Not to say that speculation about how to solve this isn't potentially fascinating, so do carry on! Just laying out why it wasn't an obvious feature to have.)

Fan Media & Fiction / Re: The Lore Corner
« on: October 14, 2019, 01:31:12 PM »
I have a question for you

I don't know how familiar you are with other alien races from other Sci-Fi games, TV series  and stuff but

it looks like they're more advanced than the Mass Effect universe

an it seem to be less advanced than the Asgard from Stargate

 I'm a little curious what level of Technology you give your universe

I, uh, have almost no experience with either of those settings. So: no idea!

But (and this one is the creative cheat), technology exists that supports whatever the mood and gameplay requires. I'm also into the Gibsonian idea that distribution of technology is highly unequal and also that extremely advanced technology requires a large social infrastructure to be created and maintained. These principles give you the core conflicts of Starsector (which, in turn, supports a narrative of gameplay which involves lots of combat because that's what the game is designed to be about).

Fan Media & Fiction / Re: The Lore Corner
« on: August 30, 2019, 04:30:43 AM »
Why grow feet, eyeballs, etc. when you can just grow the primo chunk of meat in a vat? If meat is a luxury, real meat taken from a whole animal is even more. (Though the Luddics would opt for more traditional means.)

And then, why grow chickens or fish to grind up when you can grow much more efficient crickets or brine shrimp to grind up? (Related: I never quite understood why they were grossed out by the roach cubes in "Snowpiercer" considering the past cannibalism.) And, in general, it is more energy efficient to go lower down the food chain. Why grow a pig when you could grow high protein mush - derived in some convoluted way from soy, mold, insects, and some clever bacteria - in a rack of cylinders exposed to sunlight? Press it into bricks and you've got Spacer's Friend 'Blast-Off' Nutritional Replacement Bars: "guaranteed to sustain life in the lifeless void we call home"

If living beings can be used as a series of chemical reactors for different products, then I imagine the toolset at hand has been honed, if you will, in the Persean Sector. (& I like the idea that it would make us a bit uncomfortable to consider how lifeforms and living patterns would be adapted from a standpoint of efficacy.)

Fan Media & Fiction / Re: The Lore Corner
« on: August 29, 2019, 08:15:25 AM »
I'll answer a few of these as well as I can.

  • average human lifespan is it better than 79 current General human lifespan
  • do large Capital ships have Hydroponics areas similar to the USG Ishimura's internal farm in Dead Space
  • curious if there is recreational activities for your crew a gym to workout in movies TV series video games Etc. 
  • what type of foods do people eat kind of curious what you think the majority of people eat.
  • besides the blue lobster and are there actually regular Lobster. 
  • Phillp Andrada
    how old is he at start of game
    does he have a family
    does he have a second-in-command / emergency successor

  • To riff off Gibson, "The future is already here — it's just not very evenly distributed" - so: lifespans can vary wildly depending on access to wealth.
  • Probably no serious capital hydroponics, except perhaps in more civilian-oriented ships. Maybe a captain who valued creature comforts would have a small hydroponics setup, but it'd be nothing that could sustain the entire crew.
  • Yes to all.
  • Food on ships would tend to be pretty basic fare intended for very long shelf-life. (And I had some notion of growing high-protein genmod fungus in vats but not sure if I slipped that into a description anywhere.)
  • Possibly no regular lobsters. I'm into the idea that some things are simply lost to the Persean Sector. Eating actual large animals is definitely a luxury item.
  • Questions about Andrada may become more relevant soon due to how central he is to the Diktat's politics.
  • There have been at *least* 4 or so High Hegemons based on what I've written.

Sorry, what is CGR?

Someone just got dis-invited from this years Luddmas dinner.

Suggestions / Re: Interface woes and space marines!
« on: July 30, 2019, 04:38:44 PM »
Rough as a noun to describe a person is an awkward Britishism to show up in space.
To my knowledge, Alex is Russian (thus likely have been taught British English) that has moved to America, so I don't think it's possible to avoid these. I also don't really mind it, either. Another thing is that marines you refer to are soldiers, while in SS they might be soldiers, but also mercenaries and possibly criminals. It's a bit weird this bar interaction exists at all, since 10 is a pitiful number in the long run.

In any event, I wrote the line ;)  and shall continue to plunder the rich wordhordes of the inner and outer anglospheres!

There is an argument to be made that hitting the game keyword of "marine" is important to convey what's going on quickly, though ultimately it's a flavour interaction given at a non-essential moment, so, I don't have a strong feeling that it needs to be supremely clear.

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