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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Neitronus

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1
Any chance for previous version download? Game lags really hard after the update on intel screen and galaxy map.

2
Mods / Re: [0.95a] Remnant Command Transfer
« on: April 06, 2021, 05:41:20 AM »
Why would anyone obfuscate a code like that... Is there any way to have a workaround? How about allowing AI cores pilot other ships?

3
How do you mean that they do not contribute to the global economy? I thought it's a matter of insde calculations. Anyway The idea to colonize for someone seems nice.

4
Mods / Re: [0.9.1a] Autosave v1.1b (released 2020-08-28)
« on: October 06, 2020, 01:48:59 AM »
Is there any way to link autosave feature to ingame cycle/day etc rather than to fixed system timer? Optionaly ofc.

5
Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: October 06, 2020, 12:14:14 AM »
For some reason I get a crash every time I open a refit screen for that ship with customizable drone. Log said that it has something to do with the hullmod "flux distributor" or something like that. I'll update this comment with a log if this ever happens again (lost HDD with a save which had this ship availble for me).

6
Thing was that I had like 1-2 officers at the time, IIRC, so I'll keep trying to reproduce that I guess.

7
Mods / Re: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19
« on: September 25, 2020, 08:53:47 AM »
Speaking of updates and support. That would be great to see support for Industrial Evolution: Ambassadors are not showing up in Tiadong planets. I'm not sure even if they should design-wise, but Tri-Tach has theirs so probably Tiandong should too.

8
Got some floating bug with an academy, trying to reproduce with stable steps: As for now, placing administrators into academy which belongs to another faction and then starting to train some officer/administrator will leave administrators unrecoverable and "storage fee" still applying to end of the month income. Recover administrators button is greyed out, so I cannot take them back. I'll try to approach this bug several times, trying random core worlds from Nexerlin, vanilla Core worlds etc. Will come back with the results.

9
This mod is still reporting correctly on version checker though, no? At least the last time I looked at version checker it showed up.
As in version 1.7d, no, it's not.

10
1) There's any way to have a hullmod which affects Illiad mode? Something like longer buffer for ships with serveying equipement? I know that this would require a complete redesign codewise so this multiplier would apply to individual ships rather than to whole fleet at once.
2) Also, what about optional "permanent till docking" CR reduction along with all those changes? I mean, that would make sense to have your ships wearing down due to prolonged jorneys.
3) How about optional cross-integration with industrial evolution mod or something based on its "Restoration Docks"? I'm talking about stacking hullmod with all those changes (Take HMI Junk ships as an example with their hullmod which adds OP based on permanent damage.) which could be repaired on prolonged maintenance. Something to reflect that your ships, especialy bigger-ones, would take time to maintain.

11
Mods / Re: [0.9.1a] Luddic Enhancement Mod 1.2.2
« on: September 23, 2020, 09:21:32 PM »
You think they might revert that? I mean, from what I learned so far, it seems like a permanent change. And Atlassian team is known for ruining updates. (Old Jira VS New Jira: Back then you could easily access pipeline from a task.)

12
Mods / Re: [0.9.1a] Concordance of Protection Syndicate (COPS) v.2.0b
« on: September 23, 2020, 09:16:48 AM »
Hello there. Any chance you release a hotfix for version file not being reacheble on bitbucket after recent update? It would be neat. Also, what do you think about Industrial Evolution support? I'm talking about Ambassadors being availble on COPS planets and stations. I'm not sure if they should have Ambassadors, since they more like a militarized group rather than a political faction, but still.

13
Mods / Re: [0.9.1a] Weapons Group Controls 1.1.0
« on: September 23, 2020, 09:00:34 AM »
Is it possible to update to fix version checker issue? There's an issue with version file being unreacheble on bitbucket after recent bitbucket change AFAIK.

14
Hello again, can I ask you to migrate your version file from bitbucket, because Atlassian messed with it being reacheble with recent update.

15
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: September 23, 2020, 08:58:44 AM »
Is it possible to update to fix version checker issue? There's an issue with version file being unreacheble on bitbucket after recent bitbucket change AFAIK.

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