Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Fry93

Pages: [1]
1
Modding / Re: [0.96a] Star Wars 2020 v0.9.11
« on: October 09, 2023, 01:37:09 PM »
Hey, I played this mod now for some time. And as others said, balance will need some work. But I love the Sprites and the way the ships work. I played as Chiss and their ships still feel unique, even tho you use the balancing for all factions. I have a couple of suggestions that you might think about.

1. Maybe it could be possible to disable certain factions at the beginning of the game, but still allowing blueprints of them to appear. This way everyone can make this mod as canonical as they want. They might want to have the clone wars factions only, or galactic civil war only. Or just disabling the crime factions and first order. I like all ships from all factions, but having the factions themselves all active in the sector was a bit strange at first ;D

2. Instead of working on bigger and bigger ships, make the exisiting base line of ships more interesting and diverse. Maybe try a different Venator variant with less squadron space, but an inbuild large energy beam weapon, the SPHA-T.

3. Also weapons never feel like a real upgrade, just sidegrade even from going from 10 OP to 15OP weapons. And I know it would be a lot of work, but making them more diverse in their stats instead of all weapons being just a different color would also but great. For example the Venators main battery turbolaser fires from 4 barrels. Two large ones and two small ones. The first shot is meant to overload the shields, so the second shot from the smaller ones can go right through and hit the ship. I don't know if such a special effect would be possible in starsector, but it certainly would make this special turbolaser more interesting to use.

Edit: 4) The fire arcs on all dagger form ships (ISD, VEN, VIC, ARQ, etc.) could follow the angle of the hull, instead of covering a straight side arc. That might make these ships to powerful, but that is the reason for that angle, to make it easier to fire all side hull weapons on a single ship. Maybe you have already tried that and found it to powerful. Than please disregard this point.

Maybe you have other other ideas that you are working on and I'm very exited for the future of this mod ;)

2
Hey, any news on your progress? I'm a new player and I really like the way you adopted triangle ships to the art style of Starsector. I really need them in all my space games. Or flying cathedrals :D
I hope you are ok in quarantine and that you can put some work in this project.

Pages: [1]