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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - LazyWizard

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Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: October 19, 2019, 12:30:33 PM »
Just to check, mod_info.json is in the root of the radar mod folder (you didn't extract to a subdirectory by accident) and the radar is enabled in the launcher, right?

Modding / MOVED: [0.9.1a] Gates Awakened (2019-10-02)
« on: October 02, 2019, 08:25:32 PM »

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 22, 2019, 09:00:23 PM »

Is there an equivalent command to the one in Nexerelin to change the owner of a planet ?

What I want to do is to populate a few more of the moons and planets, and give them to various factions.

There is not, though it'd be easy to add one. I'll add it to the todo list.

Hey, nice utility mod. Thank you so much for this !

Can you add a command where you can give orders to fleets ? Like "Guard this Planet" & "Patrol this Point"
Or like "Follow me" but even through the jumppoints and hyperspace ?

Or to change the behavior of the spawned fleet through "spawnfleet"

This one is unlikely, sorry. If I were to add the ability to give orders to fleets, I'd make it a separate mod with a UI. And since that'll likely come to vanilla at some point, making a mod like that is unfortunately a very low priority.

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 22, 2019, 08:54:19 PM »
Hmm. You're on Starsector 0.9.1a-RC8, correct? Could you post screenshots of your mods/ folder, mods/LazyLib and mods/Console Commands?

Hey, that's all the pictures and the original starsector folder just incase, thank for the reply.

You downloaded the repository, which contains the source code needed to build the mod, not the mod itself. You want the link below that labeled "dev build", rurrently this one.

Mods / Re: [0.9.1a] Version Checker v2.0 (released 2019-03-19)
« on: August 19, 2019, 09:02:51 AM »
You'd have to ask Histidine to add an option to disable it in Nexerelin, but I wouldn't recommend it. Outdated mods can cause problems, especially when combined with other mods like in a Nexerelin setup.

The version check notification should pop up only once each time you play the game, though. Is it showing up more than that for you?

Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: August 17, 2019, 02:42:34 PM »
You can increase the radar's range by going into data/config/radar/radar_settings.json and editing the "combatRadarRange" setting.

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 17, 2019, 07:47:50 AM »
You also need LazyLib.

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 15, 2019, 12:03:20 PM »
I might be blind but is there a way to auto run specific commands on specific parts eg combat or campaign(upon startup)

There is not, at least not yet. You can make aliases to run several commands quickly, for example the built-in alias tc toggles several of the combat cheats at once.

Hi folks! Hoping for some clarification from anyone who can help!

While Devmode is turned on......What does the M key do?

Because if I press M while Devmode is activated, my game insta-crashes to Desktop and it has me VERY curious XD

And useful input would be most welcome :)

I believe M is supposed to spawn a random derelict. The devmode shortcuts can be found on the wiki here, but what they do sometimes changes between game updates.

Hey can i get some help, When i press ctrl+backspace the game just shuts down. im on linux

You're probably running into the same problem MageFromAntares encountered here.

This should be "fixed" in the latest dev build by disabling the background on non-Windows platforms until I have time to track it down properly.

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 12, 2019, 04:48:24 PM »
why commands like god, InfiniteFlux, InfiniteAmmo, InfiniteCR dont work for ally ships?

Cheats now default to only target the player flagship unless you specify otherwise. You need to pass in the target as an argument, for example "god fleet", "infiniteammo enemy", "infinitecr all", etc. You can change the default target using the Settings command, under Misc Console Settings. FLEET is the one that targets you and your allies.

Mods / Re: [0.9.1a] Version Checker v2.0 (released 2019-03-19)
« on: August 11, 2019, 04:01:03 PM »
You need to point to the raw JSON file. In this case you'd want the following URL:

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: August 04, 2019, 02:00:15 PM »
Could you go into your saves/common/config folder (create it if it doesn't exist) and create a file named and paste the following into it?

Code: json
   "defaultCombatCheatTarget": "PLAYER",
   "devModeTogglesDebugFlags": true,
   "fontScaling": 1,
   "maxScrollback": 20000,
   "outputColor": "0|255|255",
   "showBackground": false,
   "showCursorIndex": false,
   "showEnteredCommands": true,
   "showExceptionDetails": true,
   "showMemoryUsage": true,
   "transferStorageToHome": true,
   "typoCorrectionThreshold": 0.9

(if this file already exists, just change "showBackground" to false)

You can use the List command to get the ship's ID instead of browsing the files. Use "list ships" to get the ship ID (if you want to filter it further, "list ships onslaught" would filter out any IDs that don't start with onslaught). See "help list" for details.

It was deliberately capped at 9, but I can't remember why I set it up that way. I've changed it to 10. I'm currently having trouble pushing to Bitbucket, so I don't know when the updated dev build will be live.

Edit: and it's up.

Yes, the SetMarketSize command. Make sure you're using the latest dev version - I'm not sure that command is in the stable release.

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