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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - TurgotZ

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Mods / Re: Star Trek TOS mod
« on: September 04, 2012, 12:47:54 AM »
Been working on redoing the ships

The federation fleet is mostly complete
Designs found at

Next up the Klingons

Mods / Re: Star Trek TOS mod
« on: August 23, 2012, 07:39:32 PM »
thanks, let me know what you think.

Modding Resources / Re: Trylobot's ship editor (2.4.5)
« on: August 23, 2012, 07:38:56 PM »
Something I noticed not sure if it was mentioned already, if a variant is created with out any weapons assigned this is generated "weaponGroups": null rather than "weaponGroups": [] the null crashes Starfarer with org.json.JSONException: JSONObject["weaponGroups"] is not a JSONArray.

great tool you have created.

Mods / Star Trek TOS mod
« on: August 20, 2012, 09:40:55 PM »
This is my first mod for Starfarer. There are 6 vessel to date, 3 basic weapons(Phasers, Disruptors,Photon torpedos) and three mission to play with. Weapons have their own unique visual effects and sounds.The specs and over all balance are a work in progress for sure I think its at a level where its fun to play hopefully.

As time allows I'll be adding new ships, expanding on existing weapons and getting the campaign working. As for a story, I'd like to set things in the war between the Klingons and Federation which occurred after the departure of the Organians
The fleet so far
Klingon Fleet
CA = Cruiser: Constitution Class and D7
DD = Destroyer: Loknar Class and D18
FF = Frigate: Nelson Class and D3

Know issues
- Torpedoes are to slow(cannot figure out how to get them to go faster) If think there is a speed limit
- Torpedoes are not guided( not sure if this is a feature yet  :) )
- Torpedo visual effect really is just a smudge currently
- Descriptions missing or poor (creative writing lol, not me)
- no phase cloak yet
- no hull systems yet
- Missions are just the example mission, not very interesting
- general balance is likely odd lol
- more stuff I have forgotten about

Weapons and effects
PH1:Long range, Damage decreases of distance: Damage and EMP
Disruptors: Medium range: Damage and heavy EMP
Photon Torpedoes: Long range: Damage and EMP

Things to know
- The games SFC/SFC2/SFCOP/SFC3 are huge influences with that said the weapons and the resulting levels of damage are similar to those game. More so that is the feeling I want from the weapons.
- Disruptors pack a big punch to both vessels, damage and emp to the enemy and flux to cruiser. Most weapons will have a trade off.
- Most ships will have more weapons slot than can be filled with the given OPs well that is the plan in the end.  

Comments, ideas, and feedback welcome. Feel free to use anything in your own mods or repost this mod changed to your own designs.
If you like to help out let me know
- Release
- 3 ships
- 3 weapons: phaser, torpedos, and disruptors
- 3 basic missions

Modding / Re: Star Trek Mod (idea - WIP)
« on: March 01, 2012, 09:35:00 PM »
I have added the credits in my original post should you need them.

Watched your video with the Sovereign, its looking pretty good. Looking forward to your first release.

Modding / Re: Star Trek Mod (idea - WIP)
« on: February 29, 2012, 12:24:22 AM »
Star Trek vs Star Wars would be awesome!

The ship images are at a high enough resolution that coping and paste a selected ship into a new file with a transparent background(alpha channel) save it as a png and that should be all that is needed. Well that is the hope.

Modding / Re: Star Trek Mod (idea - WIP)
« on: February 28, 2012, 10:08:27 PM »
Nice start

I have been planning on making my own Star Trek mod getting the time to do it has been an issue. I do have some ship renders you can use, that's about as far as I have gotten with my mod. I did not create these models though.

They are mostly renders of SFC 3 models(Chris Jones,Terradyhne,ModelsPlease,OUTALANCE SHIPYARDS ect) some are from and, couple Klingon's are from Star Trek online.
I'll work on a more detailed credit list if you are interested in using them.

See the attachment for the credit file

Hope this helps you along.

[attachment deleted by admin]

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