yea the codex will have like a number specifying the number of ships you have encountered over the number of ships in-game. So as you progress the codex grows and you can test out the ship that you have unlocked to see if they are really worth the money
Its just like the title suggests. I feel that having 100 fleet points/150 fleet points is just not enough. I'm the kind of guy that likes large scale engagements with a variety of ships ranging from cap ships to fighters and 150 fleet points is just not enough! maybe doubling the fleet point cap to 200?
its like the title say. It would be really useful to set a weapon group to permanent auto-fire because sometimes i go into battle and forget to activate the auto-fire on my weapon group and my ship gets screwed by missiles as a result. It would be good to set a weapon group to auto-fire in the refit screen so i wont forget to do it mid battle.
Yes the sector gen is custom currently i'm running it with nomads,gunrunners,junk pirates, lotus, weapons pack and scrappers... and as far as i know its compatible
I am running lotus and junk pirates but i noticed that only Corvus VI was spawned, the lotus faction was not spawned at all. I'm guessing that this is caused by the sectorgen overriding each other. So is there a way to fix it?