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Blog Posts / Re: Skill Changes, Part 1
« on: July 02, 2021, 02:07:37 PM »
Ooh boy, Neural Link is looking sexy. That has so much potential, and it feels like there would be a ton of different ways to make use of it.
Assuming there's no cooldown and no delay (so 50 and down), the skill ceiling on using it seems insane. I can't wait to try to pilot two SO Hammerheads simultaneously.
On the other hand, it means I don't need to focus as much on speed if I want to have a personal effect on battles, since we can now fly two ships to two different places, win one, switch, and have the other ship start getting to the next fight in the meantime.
Double combat skill capital ships also sounds funny. Good? I don't know. Funny? Oh absolutely.
The core changes, moving away from the rigid structure to one that better fits each aptitude, looks great.
I can't decide between combining it with more combat skills, or with Best of the Best. Which I'm sure is the point. Looking forward to trying it out.
Assuming there's no cooldown and no delay (so 50 and down), the skill ceiling on using it seems insane. I can't wait to try to pilot two SO Hammerheads simultaneously.
On the other hand, it means I don't need to focus as much on speed if I want to have a personal effect on battles, since we can now fly two ships to two different places, win one, switch, and have the other ship start getting to the next fight in the meantime.
Double combat skill capital ships also sounds funny. Good? I don't know. Funny? Oh absolutely.
The core changes, moving away from the rigid structure to one that better fits each aptitude, looks great.
I can't decide between combining it with more combat skills, or with Best of the Best. Which I'm sure is the point. Looking forward to trying it out.