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Messages - Dynamod

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Nevermind! I found it within the bazaar as a blueprint! (huzzah!)

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How do you find the promenade? I haven't seen it at all in either of my runs.

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Yes, there is a sounds.json inside config, and you can find the BGM entry there with a corresponding volume field. You can change that to whatever value you please!
ah hell yeah, perfect :D
Yes, selling a nanoforge in a planet's open market will install that nanoforge into that planet's heavy industry if it doesn't already have one.
I'm sure this is something in vanilla I was just never aware of. thanks for the tip in any case though.

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I'm really enjoying this mod! but I've got a quick question; is there anyway to make the yuri market music louder? it's so quiet, I wanna hear that cute chant every time I come to shop but if I change my music settings, the rest of the game just booms out my ears.

also, is there a way to give them a nanoforge? all the ships they sell have D-mods.

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Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: January 03, 2020, 08:32:59 AM »
Thanks Bluestealth, Xucthclu, Shoi, SapphireSage for the advice! I tried my strategy of just running out their clock but that didn't work out so well, they weren't losing any CR and their frigates pinned down my stragglers and picked me apart one at a time.

I did finally have some success by flying a panda into battle maxed out in defensive stats and supporting it with 8 fractures and a versant. The fractures would occaisonally get blown up but the fighters harassed the enemy much more, and the enemy CR began falling drastically while my Panda (which I named Clifford) body blocked the majority of the fleet. I loaded everyone up with as much HE weaponry and frosts as I could by from Diable forges, and that posed enough of a threat that they weren't too keen on getting in close. when they finally broke down from CR loss. the Versant would do sweep up duties to keep the battlefield clean and keep the ECM advantage on point.

One of my problems before was that I was using the lazyhorn as PD, which is great against harassing fighters and creating an extra wall in front of your ships for missiles to try to get through, but terrible against phase mines everywhere. I replaced them with the other medium PD weapon that is just a beefed up IBIS, and kept my fleet close together so they could coordinate on mine removal. that helped out a lot in keeping my team alive through the long slog. I'm now the proud owner of  two doom mod-ships! (not that I'm going to use them, just nice to have as a trophy!)

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Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: January 02, 2020, 12:04:13 PM »
Hello everyone :) I'm a recent starsector fan, been playing it non stop after work the past few weeks. got into adding mods to the game to extend my enjoyment, and decided that my first run would be exclusively Diable Avionics. I created an account today so I could ask anyone going through the same kind of challenge a question.

I'm currently doing IBB missions just for the heck of it. checking out the various ships you get from these engagements is fun and rewarding, but the big fun of it all is the combat itself. I was having a great time stomping most encounters with a missile specc'd Maelstrom complemented by most of the other common ship types in DA's arsenal, when I hit a wall. there's a bounty mission where you have to fight an entire fleet of phase ships, and I just got wrecked. Most of DA's fleet have all their focus on the front of the ship itself, so they are super vulnerable to attacks on the engines. those phase frigates do nothing but attack my ships at the rear, and I'm having a hard time finding a counter. the engine gets blasted, then you start spinning through space, then you don't have the ability to counterattack anymore due to all your guns facing whichever direction your ship is. then you just get tore up 3 vs 1.

What sort of recommendations would you give on how to handle this engagement? I was thinking it might be possible to outlast the fleet since they don't retreat, and the phase ships are pretty well known for losing their combat readiness pretty quickly. Should I just field a dozen vapors with maxed out defenses and try to outlive them?

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