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Messages - Gitsum

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Modding / Re: [0.9.1a] Player Gate Construction (v1.1.0)
« on: February 14, 2020, 09:36:20 AM »
I have huge FPS drops when I change between the "Colony Info" and "Resources" tabs when inside one of my colonies. When turning on Performance Mode it fixes the issue. Just wanted to mention that. Love the mod by the way.

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Modding / Re: Where are the campaign skills located?
« on: January 02, 2020, 08:30:12 PM »
Semi-related- I found skill activation timers in a CSV file via the directory below. I opened it with a text editor and found "Transverse Jump,fracture_jump,DURATION,"stealth-, burn+",0.4,,0.001,0.1,0.5"

Changing the values to 0.001 resulted in Traverse Jumping ability to instantly activate. Yes, its "cheating" but I kinda found the ability lacking in the get-away department.
I also would like to point out that I changed the timers without even knowing what the values are specifically for.

C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\campaign
There you will find a CSV file called "abilities"

Honestly if they made the Traverse Jumping ability instantly active with a massive cost or damage that would be dope. Forcing a fleet to make an unprepared jump would realistically have huge consequences.

Im new to modding, would like to see Traverse Jumping reworked.

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