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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - reapermonkey

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1
General Discussion / Re: can you edit your fleet with notepad++
« on: November 18, 2020, 09:02:24 AM »
oh!.....well color me stupid i never even thought that.  thank you very much

2
General Discussion / can you edit your fleet with notepad++
« on: November 18, 2020, 08:44:42 AM »
I wanted to do a "cheaty" run in Starsector by giving myself a paragon at the beginning. I know that will break the balance of the game but i thought it would be fun to try once.

is there a way to use notepad++ or a mod that will allow me to do something so cheap? 

all the forum posts i have found so far have discussed modifying the random start values for your fleet and giving yourself more credits so if this question has already been answered i just missed it

3
is there a mechanic like "request fleet"  that instead of invasion, you select a fully surveyed world and colonize it?

4
General Discussion / Re: The AI is better at command then I am
« on: December 19, 2019, 07:53:36 PM »
being able to set up fleet formations for the initial engagement stage could be nice.  i have changed to only having smaller ships as escorts and using the nav points to guide my big ships to where they are needed

5
a question about getting blueprints from the prism port: since i need to get points by trading in other blueprints what is the restrictions on trade?

can i only trade in blue prints the outpost doe NOT already have?

and if i do a "request" fleet towards a juicy target (aka military 7 hegemony) do i have any chance at getting blueprints from that kind of raid

basically i want to get as many good blueprints as possible so i can make the best fleets

6
General Discussion / Re: The AI is better at command then I am
« on: December 19, 2019, 12:04:10 PM »
It would be nice to say what commands you were issuing beforehand, before you can say the AI is better at commanding. As it is you did set up some commands so you really can't say the AI is better at command than you are because you are still setting commands. You simply have changed the way you command.

in the past i have broken up my fleet in to sections based on the capitols i have. the smaller ships and conquests escorting the bigger slower ships like astrals, onslaughts and paragons. setting up nav points for each "command" capitol so that my paragon is in the middle and the onslaughts are on the side.

but the last time i just made everyone escort my paragon and went "CHAAAAARGE!" and every time i gather up a bunch of ships and say "target that one!" the target ship "nopes" out behind the rest of its fleet.....ad all the onslaughts just sit behind my paragon, contemplating the contents of their own bellybuttons. 

so yeah i know its just because i am not that good at playing the combat part of the game yet but any tactical advice would be nice if you have better strategies

7
General Discussion / Re: The AI is better at command then I am
« on: December 19, 2019, 11:52:10 AM »
If you are too old for twitch based games like I am, you can fly a carrier, then the game will be really easy on you.

*gets out ear trumpet and put in dentures* eh?  what's that sonny jim? no i don't have any mold on m. why would you want that?
*grabs my paragon plushy and holds it defensibly*  you can take my HammerHeads! But yull neva take ME PARAGONZ!!

8
General Discussion / The AI is better at command then I am
« on: December 18, 2019, 10:45:40 AM »
not a dig at the game just a rant at my own ineptitude.  going up against a bounty for 370k and the target has 1 paragon 2 astrals, 3 dooms and many other decent ships

i have a paragon 3 conquests, a legion and 4 onslaughts and some medium back up.  i get my butt kicked (partly due to ALL my onslaughts sitting out of range and not engaging ANY targets)

after much a save-scumming i finally get it (let the computer do most the fighting as i di not set up any escorts)

then i go after another 350k and as soon as i enter the system ANOTHER big bounty spawns around the same planet just as i engage the first....i attack the first fleet and my piloted  ship gets boomed.  so i sit in the tactile screen and let the computer deal with the rest....no more ships disabled.  then i get hit with the second fleet and i again let the computer do 99% of the commands.  no loses and nearly wiped out the enemy.  i get his AGAIN by the combined remnants of both fleets (more must have escaped then i thought) and again the computer devastated my opponent.

all i did was set a nav point in the middle of the map then  when the enemy fleet was fully engaged i clicked "full assault" thinking my fleet would be destroyed.

so in the end i am just a REALLY bad commander

9
Nex doesn't change ship salvaging.

After a battle, you only get as many ships available to choose for salvage as you have free slots in your fleet (default maximum number of ships is 30), so that may be what you're seeing. I recommend going into [starsector-core]/data/config/settings.json and changing maxShipsInFleet to a larger value; I set mine to 999.

thank you.  after a while i may have just been having bad RNG because the times in question i only had 15 ships. now that i have done a  lot more battles my spread of recoverable ships has become more normal. i did put my fleet size up to 300 though 

10
pardon my ignorance if this is a dumb question that has already been answered:

has the stats on salvaging ships changed?  i have fought about 5 fleets with capitols ( one fleet had 2 astrals for example) and found about 3 legions and some other battleships i cannot remember the name of.  however i could only salvage 1 legion from all the encounters

i already maxed my salvage skills and i have one salvage rig in my fleet.  would more help? 

i have been trying to find an answer in this forum but with nearly 200 pages i have not had any luck

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