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Starsector 0.95a is out! (03/26/21)

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Messages - giganticats

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Mods / Re: [0.95a] The Star Federation v0.7.3 (Inspired by FTL)
« on: April 02, 2021, 02:12:45 PM »

the download link takes you to v0.7.2a ... not v0.7.3

7,2a is not compatible  with 0.95a ...

is there a link to the newer version somewhere please?


check the msg above your comment

theres some mods from last update that haven't been updated yet that i would like to use and ive seen in some descriptions that the mods are just being set to .95 versions, is it possible for me to manually do this to un updated mods?

mod that makes it so if your transponder was off and you havent been seen and if you go into battle and win you lose 0 relation with the faction and person you attacked, i find it weird that even though my transponder is off they still know who is attacking them.

General Discussion / Re: how to increase battle size past 500?
« on: October 01, 2020, 12:02:03 PM »

General Discussion / how to increase battle size past 500?
« on: October 01, 2020, 10:27:42 AM »
so even with maximum ships on the screen using every single point my game runs like butter ever since is turned off graphic lib shaders, i wana see how far i can take this game again before it starts to slow down, does anyone know how to go into the game config and increase the battle size?

(or lower the max enemy battle points because i keep getting destroyed by huge remnant fleets and i can only use like 150 battle points)

General Discussion / Re: best way to make big battles faster?
« on: October 01, 2020, 08:57:07 AM »
thanks for all your help trying, i just decided to turn graphic lib shaders off and the game runs smoothly even with 500 point battles. i appreciate the help tho

General Discussion / best way to make big battles faster?
« on: September 30, 2020, 06:36:48 PM »
id say i have a pretty good pc, im also allocating 8 gb of ram to the game but big battles still only work at around 20 fps. does anyone have any tip of how to get more fps out of these mega battles?

thanks anyway, love your mod btw

Mods / Re: [0.9.1a] Industrial.Evolution 1.8.a - Colony content expansion
« on: September 28, 2020, 12:09:17 PM »
just a warning, this currently doesn't work with anvil industries and the nexerlin random worlds mode, it will crash your game when loading.

do you have a link to the previous version so i can use indust and anvil together?

ok thanks.

anyone know why this mod went from 0.9.1a down to 0.9a? also does anyone have a copy of the 0.9.1a version they can send me?

Modding / Re: looking for a starwars looking faction mod
« on: September 26, 2020, 01:29:53 PM »
yesssss, thank you so much ive been looking for this

Modding / looking for a starwars looking faction mod
« on: September 26, 2020, 11:04:01 AM »
i remember once downloading and using a faction mod that had a bunch of ships that looked like starwars imperial cruisers and other known starwars ships, i can no longer find that mod, if anyone can link me to the mod you think im talking about that would be great.

Modding / mod request: among us
« on: September 23, 2020, 05:52:04 PM »
can someone make a mod with the little space dudes from among us and portraits? i would if i knew how :P

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