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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Messages - xucthclu

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1
Hey, so, if there is a rebellion and you support the rebellion side by selling to the black market with your transponder on, once they take over the colony, you get a reputation penalty with them for selling stuff on the black market right after they capture said market.

2
The invasion notification sound is too loud imo. It legit scared me even though my laptop was at 30% volume.

3
Random sector oddity

Spoiler
[close]

4
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: February 22, 2020, 12:20:04 PM »
If you get commissioned with Diable Avionics, you don't have to dodge blade breakers, as they become non-hostile. You can do this right after the deserter start to get your hand on a second set of deserter blueprints right away.

5
Mods / Re: [0.9.1a] Player Station Construction (v3.0.0)
« on: January 29, 2020, 04:17:11 AM »
Can I get a link for the gate construction mod, please?

6
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: January 02, 2020, 01:32:36 PM »
Ibbs can be hard if you limit yourself to a faction. That one in particular is weak to beam weps to keep the enemies phased and fighter spam, as the other guy said. You could try mass fractus against them.

7
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: January 01, 2020, 02:56:45 PM »
Bottom from core worlds, look for a system that has a sigma-distorted star. They do not have markets tho

So do the blade breaker deserters actually exist as a faction that spawns? Or nah?
Also this mod is fuckin epic, probably one of the best in terms of aesthetics

8
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: December 29, 2019, 01:26:05 PM »
Wasn't aware of the wrecks. Makes sense, tho; curse has the Drovers system, which automatically makes any carrier OP and proto-kestrel is quite formidable in its own right.

9
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: December 28, 2019, 06:58:43 PM »
After digging around, I found that there's a blueprint for bladewood, but doesn't seem to be one for Proto-Sparrowhawk. If the bladewood BP supposed to be dropping from somewhere? If yes, what about Proto-Sparrowhawk?

10
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: December 27, 2019, 04:51:57 AM »
Oh, I thought you left them at no-drop for balance purposes. Are all of them supposed to be available from drops?

Also, that support attack on the BB battlecarrier, the one that launches missiles with an AoE attack, is the main reason to have resistant flux conduits and a good shield arc.

11
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: December 26, 2019, 08:39:59 AM »
Blade Breaker loot drops are super stingy. They only seem to drop some weapons, usually some DME ones, sometimes phase lances. They also drop some fighters, one a disabler bomber, other one a damage bomber, but that is all. They use a lot of gear that they never seem  to drop, such as the phase fighters and some of their weapons. I was a bit bummed out about that, too, since I was hoping to get my hands on some more of their gear, but all I ever get are the bombers, mostly.

12
Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 24, 2019, 12:54:01 PM »
There's a hidden Luddic Church orbital station way on the edge of the sector. Since it's hidden, it doesn't prompt to turn on transponder upon entering the system, but if the patrols get to the player (as they did to me due to always having the speed up on), then there still is a penalty to the reputation with Luddic Church. It shouldn't be like that at all.

13
A ship I'm playing with seems to be stuck at famous rep levels, even though I pilot it in almost every engagement, whereas some newer ships seem to be all the way up to legendary. Why could that be?

14
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« on: December 22, 2019, 01:00:57 PM »
So I tried out this faction mod, and I gotta say, it definitely has some good-looking ships, and I do like DME being carrier-focused, since I generally prefer to play around with carriers and battlecarriers. The escort d'Erlon carriers are quite nice (though I think they still get outclassed by the Drover).

Beside that, I tried a deserter start, and, currently, Sparrowhawk is my absolute favorite ship. Sure, in the beginning, I just stashed it away while doing some exploration, smuggling and trading, but once I got it out of storage due to being able to afford the upkeep, gosh, it is the absolutely most fun ship I've flown.
Probably in part cause I'm biased towards ships with mobility systems, and that's where this one absolutely excels. It makes it easy to flank targets, to pull out of trouble to vent, as well as to dodge some armor destroying shots.

That said, I do have a question. Are the other blueprints besides the starting deserter pack available from exploration drops? I would absolutely love to try out some of the other ships Blade Breakers have.

15
Mods / Re: [0.9.1a] Kadur Remnant v3.0.4 - Caliph Cleanup 2019-08-29
« on: December 22, 2019, 02:36:40 AM »
I don't care that it's got the plague, it's got vast ruins, which means I should be able to tech mine it for chance of blueprints.

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