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Messages - Shield

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1
When you spawn a derelict ship to get loads of loot, the minute I scroll down to see everything instant crash.

8979981 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.hullmods.PhaseField.applyEffectsBeforeShipCreation(PhaseField.java:37)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.C.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.ShipBlueprintItemPlugin.render(ShipBlueprintItemPlugin.java:84)
   at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

2
Mods / Re: [0.9.1a] ApproLight v0.8.5-RC3 (2020-8-20)
« on: August 21, 2020, 04:28:27 PM »
Where is the ship that is in the picture on the mod updates channel in discord?

Or what is the name of it I cannot seem to find it.


3
Modding / Re: [0.9a] Extra System Reloaded v.0.3.2
« on: June 15, 2019, 07:15:56 AM »
Does 0.3.2 work with the 0.9.1 version of starsector?

Yes

4
Modding / Re: [0.9a] Extra System Reloaded v.0.3.2
« on: June 12, 2019, 02:38:53 PM »
-Fixed: Quality upgrades purging the Ship upgrade levels. Levels persist now through all processes. Please test thoroughly and report with feedback.
-Fixed: reduced key spamming needed to get ship Q-upped. Now there is an option to navigate to last opened page after ship Q-up.
-Fixed: No more hidden +20% levels buff for Destroyers and Cruisers.
https://bitbucket.org/Iridescens/extrasystemreloaded/downloads/Extra%20System%20Reloaded%20v.0.3.2.zip

Any chance of getting a maximum upgrade selection as opposed to manually clicking on each one and leveling one level at a time? Or at least a slider of some sort?

5
Have been using the dev version without problems. I do only use it for a select few commands however.

you know I realized my error, didn't update lazylib

6
I am assuming an update is in the works for 9.1?

7
Keep getting this error not sure what it could be.
Spoiler
3089012 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(NexFleetInteractionDialogPluginImpl.java:352)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:272)
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:306)
   at com.fs.starfarer.ui.newui.OoOo.öØ0000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

8
Mods / Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« on: April 22, 2017, 12:14:27 PM »
Pretty sure you already know about this, but the allweapons command doesnt add the chips for the wings in that you place on carriers now
Try allwings instead?

It adds wings but they are kind of like ships instead of chips and they have a maximum burn of 4, kinda weird.

9
Mods / Re: [0.6.2a] Blackrock Drive Yards v0.6.6
« on: January 19, 2015, 04:20:53 PM »
its fappening!

Whoa there Admiral keeps those pants on homie.

10
General Discussion / Re: Conquest battlecruiser
« on: October 29, 2014, 08:33:22 AM »
Independents sell conquests so go to the Tri-tachyon based system where they have a station New maxus or something like that I found one there, once I got good standing with them of course.

11
Bug Reports & Support / Re: Error Loading Save
« on: October 22, 2014, 03:05:02 PM »
Spoiler
31190 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/console/console_settings.json]
31193 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands]
31210 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands]
31211 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.01 for Starsector 0.65a
31211 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
31211 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to WARN
31227 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
31227 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
31227 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
31227 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
31228 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
31229 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 188.01 MB of texture data so far
31229 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
31340 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
34725 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_scrybbles_7336793958673337232...
38539 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
[close]

Win 7 64 bit I did also try a new install as well, I am not too worried about it I can always wait for a patch, but I did look at the log and it says finished loading but hangs every time.

12
Bug Reports & Support / Re: Error Loading Save
« on: October 22, 2014, 02:02:41 PM »
That sounds different, as he's able to get back to the main menu, while for you, it just hangs. Right?

Could you try loading immediately after starting a new game, if you have a chance?

Just tried it after looking at the previous posts and I still get a hang regardless of where I try to open a save.

Hangs after starting a new game and trying to load, Hangs if I try to load it from main menu too, so I just start a new game every time...heh

13
Bug Reports & Support / Re: Error Loading Save
« on: October 22, 2014, 01:45:23 PM »
Yeah I get the same thing as Valk, I cannot load any save at all, it gets to like 99 percent loading, then just hangs I let it sit about 15 mins once, then just said eff it and had to crtl+alt+del and manually close the game from task manager since it said the game was not responding, will try to get a log up for you.

Not using any mods either mind you as a heads up.

14
another prob with supers is they they are very easily surrounded and disposed off, meaning they don't really live up to their massive cost and maintenance.

Just means you didn't build them right, from my military experience our big ass ships laid down long range power from afar if anything got close to them, frigates and destroyers took care of that, I don't mean make a super god mode powerful ship, make it right, lots of long range firepower needs to be protected by frigates/destroyers/cruisers.

15
WTB super capital ship...lol

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