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Messages - Karamitsuko

Pages: [1]
1
Modding / Re: [0.9.1a] Lore Portrait's (And Jazz)
« on: March 25, 2020, 12:51:14 AM »
Also experiencing a ctd from this mod.

2
Is there any way to add restricted hullmods (such as the missile autoforge) to ships that aren't meant to have them by the use of console commands? Or, would I have to actually add them to the ship files themselves in order to do it? I've already tried manually adding the blueprint for certain restricted modspecs into my inventory and learning them that way, but they still won't allow me to actually put them on a ship

3
Modding / Re: [0.9.1a] Mobile Star Fortress v0.2.6 - Let them Fight!
« on: March 23, 2020, 11:37:50 PM »
Very interesting mod! Going to give it a shot!

Might we in the future see custom-made stations specifically from this mod?

4
I actually uninstalled the mod last night. Atleast I can rest easy knowing that I can (hopefully) be free from this issue now

5
Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib



Update: After nearly 10 new games, removing a few mods from the modlist, and reverting to an older version of nexerelin, the game continues to crash to desktop in similar scenarios. The game is consistently crashing now as soon as I capture any market.

3743011 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getWarConsequen ces(deconomics_ambassadorPersonManager.java:108)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.advance(deconomics_ambassadorPersonManager.java:63)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
3743129 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Seeking_Answers.ogg]
3743129 [Thread-10] INFO  sound.null  - Playing music with id [Seeking_Answers.ogg]

6
Modding / Re: [0.9.1a] Blueprint Help
« on: March 17, 2020, 06:58:23 PM »
I'll look into using the deserters, I just have way too much fun with big ships :P

Though maybe I should make it a bit harder on myself

7
Modding / Re: [0.9.1a] Blueprint Help
« on: March 17, 2020, 06:05:16 PM »
Thank you so much for the tip, I created a blueprint with the tag bladebreakers--I didn't really think it was going to work since I don't know what I'm doing, but I now have it working! All the fighters, weapons, and ships. Awesome. Thanks!

8
Modding / [0.9.1a] Blueprint Help
« on: March 17, 2020, 05:15:53 PM »
So, I've been struggling to figure out which faction's ships I want to use for my new run, and I decided finally that the Blade Breakers from Dassault-Mikoyan Engineering would be a solid choice. HOWEVER, I've been stuck, trying to figure out how to actually get them as my faction's blueprint. Since all of them are marked as rare, there's no master blueprint which has all of the bladebreakers weapons, wings, and ships. It got to the point where I've started preparing a list of commands for the unofficial console to just add all of them individually, but I'm not sure how to get the blueprints for wings or weapons--and that'd take too long because of the fact there's just so many to sort through.

Is there *any* way to make this a bit easier on myself? Any way to get blueprints for every item in the game using the console (using allblueprints doesn't do this for me)? If not, would anyone know how I can modify the game to *make* a blueprint for them? Any help would be appreciated.

9
Hi, I'm getting crash-to-desktop every time I try to quicksave the game. This hasn't happened before, this only happened after I defeated and invaded a Hegemony station. They offered me a ceasefire, and after accepting it the game crashed. To fix it, I allocated more memory, getting up to 6gb allocated just because it crashed when I tried to quicksave after accepting it. Then, I was able to accept it finally, but the game then started crashing any time I tried to quicksave.
Since this bug is happening with quicksaves, I'm omitting the rest of the log because it's too long for me to post with pastebin.

https://pastebin.com/0SEKtQHR

My modlist is:

1. Another Portrait Pack
2. Automatic Orders
3. Blackrock Drive Yards
4. Boggled Terraforming
5. Combat Alarm Sounds
6. Combat Chatter
7. Common Radar
8. Dassault-Mikoyan Engineering
9. Diable Avionics
10. ED Shipyard
11. Industrial Evolution
12. Interesting Portraits Pack
13. LazyLib
14. Leading Pip
15. Legacy of Arkgneisis
16. MagicLib
17. Neutrino Corporation
18. Nexerelin
19. SkilledUp
20. Starship Legends
21. Station Construction
22. The Mayorate
23. Transponder Reminders
24. Unknown Skies
25. Vayra's Sector
26. Xhan Empire
27. Audio Plus
28. GraphicsLib


10
If i ever feel like modding again i will make a special market to find them more easily

ED! please! I beg you! make a UNIVERSAL Schematic for your ship designs, I can't HANDLE searching the universe anymore.. for a meager change of getting at least a wolfhound! if you want add a proper treasure hunting then, give it specific bps, EDS Exploration and Civilian Hulls, EDS Cruisers/frigates/capitals to get multiple hulls at a time, this single ship schematics hunting is a nightmare

As of right now, the only reliable place to find your ship schematics is through the Prism Freeport,I can't tell you how much Points I've already wasted looking for your ships, I've been trying to create bps myself through guides from the discord but it is complicated, can you solve this?

I agree, please do make a universal blueprint or something like it, I would love to use these ships as my faction's ships and not only for my own fleet

11
Mods / Re: [0.9.1a] ED Shipyard 1.8.0 (updated 17/10/2019)
« on: October 20, 2019, 03:48:11 PM »
are blueprints for these ships included anywhere? i can't find them and i'm not sure if it's because there are no blueprints or what

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