Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Warhydra

Pages: [1]
1
Well, I am glad I got to enjoy these ships before their nerf.

2
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 04, 2020, 12:13:03 PM »

That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).

You meant 2 onslaught and a paragon i am guessing?

3
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: October 04, 2020, 10:22:51 AM »
The mod is just great: ships system ,design, lore. Good job!!

In the end my Gown can go easly toe to toe against an Atlas and 2 Onslaughts and win whitout a sweat.

That's a... really low bar you are setting there.

4
Mods / Re: [0.9.1a] Mayasuran Navy 8.3.1
« on: September 29, 2020, 10:41:51 AM »
Oh the problem wasnt that it cant line up to broadside, the problem was the way the AI uses forward firing weapon.
I'd post some pictures or video but I am currently evacuated due to wild fire and dont have access to my pc.
Thanks for the reply and looking forward to the Arjuna (M) changes!

5
Gryphons are pretty good, the winning fleet in the last AI tournement had quite a few of them.

6
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: September 25, 2020, 12:36:15 PM »
AI Gown doesnt seem to ever engage its fighters, even when set to aggressive or reckless, probably because it thinks it only has plaids.

7
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.9 RC4
« on: September 23, 2020, 01:25:24 PM »
Really like this mod, though I encounter a few problem so far.

Nebulosa (M) - Sadly the Prime version is the worst of the three, both stormhawk and regular nebulosa have more firepower on their boadsides due to having missiles/fighters. It also likes to fire the railgun wildly while it's rotating, which is a common problem with broadside ships with fixed forward weapons (Neutrino Banshee Norn has the same problem)

Arjuna (M) - The AI spams the phase teleporter as soon as it is off cool down with no rhyme nor reason, fighters will be constantly pull out of range and grouped for flak cannons, bombers get teleported out before they are properly massed. Definitely not worth giving up the flux free large gun that the Joker gives you.



8
Mods / Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« on: September 18, 2020, 12:16:59 PM »
I am 90% certain it is intended, but it's worth noting that Second Wave doesnt work with solo fighter/bombers the way Reserve deployment does.
My dream of 8 Scoralius is sadly not to be :(

9
Mods / Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« on: October 20, 2019, 11:06:07 AM »
Hi ! I've a problem with this mod in early game.

I'm enlisted in diable avionics (a mod) and both Hegemony and Luddic steam roll + invade the home system of the corp (5+ huge fleets)... And this, a couple of monthes after the start.

What should i do ?
Not a big deal, let them take the planet, then just take it back with some marines while the star fort is still down.

10
Mods / Re: [0.9.1a] Artefact
« on: October 17, 2019, 09:13:40 PM »
Oh no! Not the Spreadgun! It was one of my favorite weapon  :(

Pages: [1]