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Mods / Re: [0.9.1a] ScalarTech Solutions 0.3.2 - I just can't stop nerfing your fun
« on: October 13, 2020, 04:55:31 PM »
Well, I am glad I got to enjoy these ships before their nerf.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
That's a... really low bar you are setting there.
Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.
I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).
The mod is just great: ships system ,design, lore. Good job!!That's a... really low bar you are setting there.
In the end my Gown can go easly toe to toe against an Atlas and 2 Onslaughts and win whitout a sweat.
Hi ! I've a problem with this mod in early game.Not a big deal, let them take the planet, then just take it back with some marines while the star fort is still down.
I'm enlisted in diable avionics (a mod) and both Hegemony and Luddic steam roll + invade the home system of the corp (5+ huge fleets)... And this, a couple of monthes after the start.
What should i do ?