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Messages - tantananan

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1
Mods / Re: [0.96] Scrapyard Armories
« on: July 08, 2023, 07:08:43 AM »
Unfortunately there's not much I can do about the shield at the rear, I had to extend it past the claws up at the front of the ship which ended up causing that to happen in the rear. I'll try and tune it though.


Hello again! I've checked out the sa_lobster.ship file and adjusting "shieldCenter": to [90, -0.5] should center it nicely as seen in the attached image.

Fun mod btw! cheers!

2
Mods / Re: [0.96] Scrapyard Armories
« on: July 07, 2023, 05:54:52 AM »
Hello! The shields of the Lobster King is offset too much to the back. Nothing big. Just though i'd mention. Cheers!

3
Mods / Re: [0.96a] Nes's SAW 1.9gggg
« on: July 07, 2023, 05:31:03 AM »
The Fluorspar is so much fun!

4
Mods / Re: [0.96a] Nes's SAW 1.9gggg
« on: July 04, 2023, 09:48:47 PM »
version checker is showing 1.10gggg, but the update is 1.9gggg

5
Modding / Re: [0.96a] Epta Consortium 2.1.0
« on: July 02, 2023, 06:44:13 PM »
Wow! Those new ship sprites look awesome!  Great work!

6
Modding / Re: [0.95a] Objects Analysis 002
« on: June 07, 2023, 12:29:19 AM »
Mod appears to function properly with just changing the version number. No conflict with .96 changes.


Thank you for this! cheers!

7
Mods / Re: [0.96a] Ship Catalogue/Variant Editor (SCVE) v1.7.5
« on: June 05, 2023, 08:39:41 AM »
Just a heads up. Not sure if this will be useful. SCVariantEditor_saveVariant is being used by NPCs in the campaign. My save file contains about 40+ instances of it on NPCs. Might be an issue if players want to remove the mod in the middle of a campaign.

8
Mods / Re: [0.96a] Random Assortment of Things
« on: June 05, 2023, 08:12:32 AM »
There seems to be a bug where all the modular weapons increase to 20 ordnance points each. Happens everytime i save and exit the game.


i figured it out. the conflict is from SCVE. you can even see it from the mod list missions where all the variants of the weapons will spawn to 20 ordnance points.

9
Mods / Re: [0.96a] Random Assortment of Things
« on: June 04, 2023, 05:54:57 AM »
There seems to be a bug where all the modular weapons increase to 20 ordnance points each. Happens everytime i save and exit the game.

Edit: i'm not sure if this is relevant but i've also installed the weapon on the ship before that happened.


10
Mods / Re: [0.95a] Gladiator Society
« on: May 31, 2023, 04:23:23 AM »
Anybody know if this works in 0.96?

11
Mods / Re: [0.95a] Ship Direction Marker 1.3.1
« on: May 25, 2023, 10:03:30 PM »

Yes, it works well.


Thank you so much! cheers!

12
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: May 15, 2023, 01:22:31 AM »
I'm having an issue when I press ctrl + backspace. The game just closes, no error window to check the logs. Tried redownloading the mod, removed the clear commands mod, removed all mods but 'console commands'. No dice.

EDIT: Went with the nuclear option and just completely re-installed Starsector. That did the trick.

Happened to me too. I can also confirm that reinstalling the game fixed it. thanks!

13
Just got back to SS and this made it much less painful to organize mods. Thanks so much! cheers!

14
Modding / Re: [0.96a] Arulite Starworks v0.2b
« on: May 13, 2023, 11:59:34 PM »
Hello! Where can I usually find/buy the Interceptor Array? Thank you!

15
Mods / Re: [0.96a] Space Truckin' v1.3
« on: May 10, 2023, 10:27:06 PM »
I love this mod. In both Starsector and Cosmoteer i was asking myself, what if i just want to just chill and trade? This mod is the answer. Cheers!

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