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Messages - ArchdukeValeCortez

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Modding / Re: Star Trek Eras [0.95.1a]
« on: January 21, 2023, 02:27:43 AM »
Just wanted to say I'm loving the mod.

The TOS era ships have a certain charm to them. And I love that I can have a fleet of Mirandas escorting a core of Constitutions. Can't wait to do this with a Galaxy and Nebula ball. (PS. If you also included the Galaxy X that would be awesome.) You know. Eventually. After all we all have lives to live and mods are always labors of love.

The Ent era stuff is also cool, though I couldn't figure out how to start as part of United Earth nor the Terran Alliance. Haven't tried the Borg yet but they make great boogie men.

I've also found some of the easter eggs. Or at least I assume they are easter eggs. Very nice. Very shiny.


Of note, I personally love how fuel efficient the ships are. It puts me in this weird position I'm not used to of having so much fuel to sell off.

Thanks again for making this mod.

2
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: August 16, 2021, 08:07:02 AM »
Big is good. I like big. Supercaps are my favorite.

3
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: August 09, 2021, 06:33:25 AM »
Cool ship pack. I am especially fond of two, rather familiar looking ships. I'm planning a playthrough using just those 2 exclusively as soon as I am able.

Any chance for more familiar looking ships? Perhaps to help Trek across the stars?

4
Mods / Re: [0.9.1a] Gates Awakened (2019-10-09)
« on: November 09, 2019, 07:02:58 AM »
So I just got the mod and I've run into a bit of an issue with it.

The second mission is to investigate a planet in what I assume is a randomly picked system. Well, thanks to my surveying in the early game, I have already surveyed every planet in the system the mission is telling me to go investigate. So I'm sort of stuck.

Help please.

I will say I like the idea behind the limited gates. It makes you consider them when you are setting up colonies. :)

5
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.1
« on: September 29, 2019, 06:57:30 AM »
Thank you for all the kind replies. I found the problem. I didn't have the Ship and Weapon pack installed... I shall pilot the Yamato with my dunce cap on.

6
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.1
« on: September 28, 2019, 05:37:16 PM »
Hiya,

How do you get the Yamato start?

I'm running a bunch of mods (mostly faction mods and Nex) but I can't find the option to get that particular start. Love the lore you've built up with the mod.

Cheers

Its a Custom Start in Nex

I only get the 3 starts in Nex (spacer, derelict, and derelict fleet) even if I make a random sector. Will tinker with it some more.

7
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.1
« on: September 28, 2019, 08:32:15 AM »
Hiya,

How do you get the Yamato start?

I'm running a bunch of mods (mostly faction mods and Nex) but I can't find the option to get that particular start. Love the lore you've built up with the mod.

Cheers

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